INVESTOR PRESENTATION

M a r c h 2 0 2 0

SAFE HARBOR

Forward-Looking Information

This presentation includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words "may", "could", "continue", "would", "should", "believe", "expect", "anticipate", "plan", "goal", "estimate", "accelerate", "target", "project", "intend" and similar expressions constitute forward-looking statements. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. Forward-looking statements are based on management's current belief, as well as assumptions made by, and information currently available to, management. While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to, risks related to the substantial uncertainties inherent in the acceptance of existing and future products, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, including the impact of coronavirus on consumer demands and manufacturing capabilities, the Company's partnerships with influencers, athletes and esports teams. risks associated with the expansion of our business including the implementation of any businesses we acquire, the integration of such businesses within our internal control over financial reporting and operations, our indebtedness, the Company's liquidity, and other factors discussed in our public filings, including the risk factors included in the Company's most recent Annual Report on Form 10-K, Quarterly Report on Form 10-Q and the Company's other periodic reports. Except as required by applicable law, including the securities laws of the United States and the rules and regulations of the Securities and Exchange Commission, the Company is under no obligation to publicly update or revise any forward-looking statement after the date of this release whether as a result of new information, future developments or otherwise. This presentation also contains trademarks and trade names that are property of their respective owners.

Non-GAAP Financial Measures

This presentation contains certain financial measures, including adjusted EBITDA, that the Securities and Exchange Commission defines as "non-GAAP financial measures." Management believes that such non-GAAP financial measures, when read in conjunction with the Company's reported results, can provide useful supplemental information for investors analyzing period-to-period comparisons of the

Company's results. "Adjusted EBITDA" is defined by the Company as net income (loss) before interest, taxes, depreciation and amortization, stock-based compensation (non-cash), and certain special items

that we believe are not representative of core operations (e.g., the integration and transaction costs related to the ROCCAT acquisition and the mark-to-market adjustment for the financial instrument obligation and). Non-GAAP financial measures are presented because management uses non-GAAP financial measures to evaluate the Company's operating performance, to perform financial planning, and to determine incentive compensation. Therefore, the Company believes that the presentation of non-GAAP financial measures provides useful supplementary information to, and facilitates additional analysis by, investors. The presented non-GAAP financial measures exclude items that management does not believe reflect the Company's core operating performance because such items are inherently unusual, non- operating, unpredictable, non-recurring, or non-cash. See a reconciliation of non-GAAP results in the appendix.

© 2020 Turtle Beach Corporation. All Rights Reserved.

2

In 2019, Turtle Beach acquired ROCCAT, a leading PC gaming accessories brand, to bring their award-winning product portfolio to more gamers globally.

#1

IN GAMING AUDIO

The Global Market Leader In Console Gaming Headsets for 10 years

40 Million+

Headsets Sold Since 2010

Broad Portfolio

of PC Gaming Accessories

Award Winning Design

and Build Quality

INNOVATION AT

EVERY PRICE POINT

Industry Leading Innovations

Titan Click - Titan Switch - AIMO Intelligent Lighting

3

TURTLE BEACH

#1 CONSOLE GAMING HEADSET BRAND

I N T H E $ 1 . 4 B 1 C O N S O L E H E A D S E T M A R K E T

Best-selling, innovative product portfolio for all levels of gamers with 150+ associated patents

Expanded into PC gaming headsets, keyboards & mice to grow addressable market to $2.7B1

~$235M business generated ~$23M of EBITDA & ~$20M of free cash flow² in 2019

Healthy balance sheet with no long-term debt

Highly experienced board and management team

The best-selling headset of 2019 3

1Newzoo 2019 Peripheral Market estimates - updated in October 2019

2Free cash flow defined as consolidated adjusted EBITDA less capital expenditures, less cash interest.

4

3The NPD Group/Retail Tracking Service/Video Games/Dollars/U.S.& Canada/January-December 2019

THE LEADER IN CONSOLE GAMING HEADSETS

#1 GAMING HEADSET

HIGHER REVENUE SHARE

PROVIDER FOR XBOX & PLAYSTATION

THAN NEXT 3 PLAYERS COMBINED

US & CANADA CONSOLE

WHY & HOW

Other

GAMING HEADSET

REVENUE SHARE

56.6%

2019

43.4%

4 OF TOP 5 SELLERS

13 OF TOP 20 SELLERS

OVERALL ARE TURTLE BEACH

OVERALL ARE TURTLE BEACH

STRONG BRAND & REPUTATION

Among Gamers, Retailers, Gaming Industry

PRODUCT FOR EVERY GAMER

Entry Level to Professional

PRODUCT INNOVATIONS

And Unique Features - Many patented

260K+ POINTS OF DISTRIBUTION

50 Countries

STRONG PARTNERSHIPS

With Leading Esports Teams & Influencers

OVER 10 YEARS EXPERIENCE

Gaming Headsets & with Xbox & PlayStation

154 ISSUED PATENTS

60 Pending1

Source: The NPD Group/Retail Tracking Service/Video Games/Dollars/U.S.& Canada/January-December 2019

1Counts only patents related to headsets (not including additional patents from ROCCAT and HyperSound)

5

CONSOLE HEADSETS:

Console Headsets: $1.4B Addressable Market

TURTLE BEACH IS ALREADY AMONG THE TOP 4 PLAYERS IN THE $4.1B GLOBAL GAMING ACCESSORY MARKET

Keyboards

$765M

Console

Headsets

GLOBAL GAMING

$1,388M

Mice

ACCESSORY

MARKET

$689M

$4,135M1

PC Headsets

$1,292M

Americas & Europe are 65% of the market

260+K Points of Distribution Across 50 Countries Brick & Mortar Accounts For 80%+ Retail Sales2

Where Consumers Can Try The Headsets

1Newzoo October 2019 Peripheral Market estimates

2Turtle Beach estimates 80+% of North American console industry headset sales are via brick & mortar retailers

6

GREAT HEADSETS

"One of the best wireless headsets you

can own for Xbox One."

- WIRED

"This $40 headset is worth every penny."

- Windows Central

"9/10.A quality piece of hardware

that justifies its price."

- Game Informer

7

2020 XBOX & PS4 HEADSET LINEUP

STEP-UP FEATURE FROM

PREVIOUS SERIES

- All headsets compatible with next-gen consoles

XBOX ONE | PS4™ PRO | PS4™

NINTENDO SWITCH ™ | MOBILE

XBOX ONE

$129.95 MSRP*

$149.95 MSRP

XBOX ONE | PS4™ PRO | PS4™

NINTENDO SWITCH ™ | MOBILE

$14.95 MSRP*

40mm Driver

Open Earcup

Mono

XBOX ONE

50mm Nanoclear™ Drivers

Active Noise-

XBOX ONE | PS4™ PRO | PS4™

Cancellation

Cooling Aerofit™

$99.95 MSRP

NINTENDO SWITCH ™ | MOBILE

Bluetooth® with

Cushions

XBOX ONE | PS4™ PRO | PS4™

$79.95 MSRP*

Xbox Wireless

App Control

NINTENDO SWITCH ™ | MOBILE

Metal Headband

Xbox Wireless

$59.95 MSRP*

Windows Sonic

ProSpecs™

Surround Sound

Windows Sonic

Floating Headpad

XBOX ONE | PS4™ PRO | PS4™

Amplified

XBOX ONE | PS4™ PRO | PS4™

NINTENDO SWITCH ™ | MOBILE

Superhuman Hearing®

Surround Sound

50mm Drivers

XBOX ONE | PS4™ PRO | PS4™

NINTENDO SWITCH ™ | MOBILE

Superhuman Hearing®

TruSpeak™ Pro

$39.95 MSRP*

Bass Boost

ProSpecs™

NINTENDO SWITCH ™ | MOBILE

$24.95 MSRP*

Gaming Mic

EQ Modes

ProSpecs™

$29.95 MSRP*

Flip-to-Mute Mic

Memory Foam

40mm Drivers

50mm Drivers

Elite Two-Year Warranty

40+ Hour Battery

50mm Drivers

Stereo

Synthetic Leather

Synthetic Leather

Metal-Reinforced

EQ Modes

Swappable Deco Plates

Amplified

EQ Modes

Removable Microphone

Lightweight Design

Mic Monitoring

Lightweight Design

Amplified

Amplified

ProSpecs™

Metal-Reinforced

Inline Controls

Removable Microphone

40mm Drivers

12+Hour Battery

Mic Monitoring

Mic Monitoring

Mobile Multifunction

Inline Controls

High-Sensitivity Mic

Flip-to-Mute Mic

Mic Monitoring

Flip-to-Mute Mic

Inline Controls

Button

Flip-to-Mute Mic

10mm Drivers

Stereo

Stereo

40mm Drivers

Flip-to-Mute Mic

15+ Hour Battery

10+ Hour Battery

Stereo

Entry-Level Gamer

Casual Gamer

Enthusiast Gamer

Core Gamer

Esports

< 4 hours per week

4-6 hours per week

7-15 hours per week

16+ hours per week

*MSRP subject to change.

8

ROCCAT

ROCCAT is Turtle Beach's brand of gaming mice, keyboards, headsets & software for PC gamers

ROCCAT acquisition added good base of award-winningmice & keyboards with unique innovations, integrated lighting & PC software

ROCCAT's Hamburg, Germany-based studio has an innovative product & engineering team with deep experience in PC mice &

keyboards

ROCCAT has strong brand presence in Germany, good awareness across EU, & is currently expanding in NA & major Asian markets

Turtle Beach plans to invest ~$9M over next two years in portfolio

expansion & ROCCAT brand development

FIRM HANDSHAKES FROM THE BEST, TO THE BEST FROM DR DISRESPECT

FEB. 2020 - ROCCAT Partnership

9

"The best all-around gaming mouse on

the market today." - T3.com (Feb. 2020)

"4.5/5.A piece of beauty."

  • Tech Radar (Oct. 2019)

10

INVESTING TO DRIVE GROWTH

GLOBAL GAMING ACCESSORY MARKET: $4,135M

Mice

8 Mice

$689M

Expand Portfolio

2020-2021

Keyboards

4 Keyboards

$765M

Expand Portfolio

2020-2021

PC Headsets

2 Headsets

$1,292M

3 Headsets

Revise and Expand

Portfolio

2020-2021

Console Headsets

$1,388M

20 Headsets

$2.7B Market To Further Penetrate

Plans to Invest ~$9M In Portfolio Expansion And ROCCAT Brand

Development

Goal Is To Build

Incremental $100M Business

$1.4B In Historic TB

Addressable Market

We lead this market by

far

Goal Is To Continue

Leadership

Source (for market sizes): Newzoo Report 2019 Peripheral Market estimates

11

Note: model counts above represent core models only, not all variants or SKUs.

GLOBAL GAMING

$4.9B

5.0

4.5$4.1B 1.0m

4.0

3.5

0.8m

0.9m

0.7m

3.0

2.5

1.3m

1.5m

2.0

1.5

1.0

1.4m

1.5m

0.5

0.0

2019

2021

CONSOLE

PC

MICE

KEYBOARDS

TAM GROWTH 2019 - 2021

+18%

Strong overall gaming

accessories growth

+24%

Expanding keyboard

lineup and geographies

+25%

Expanding mouse

portfolio and geographies

+20%

Building into

PC headset category

+10%

Turtle Beach #1 in

console gaming audio

today

Source: Newzoo Peripheral Revenue Forecasts October 2019

12

WE PARTNER WITH LEADING TEAMS

Over 821M Gamers and 195M esports fans in the Americas and Europe1

Ali-A (28M+ Reach)

Dr. Disrespect

Mr Savage (5M+ Reach)

Castro_1021

(7.5M+ Reach)

(5.5M+ Reach)

Romelu Lukaku

Kevin De Bruyne

Josh Hart

Kevin Porter Jr.

(Inter Milan & Belgium,

(Man City & Belgium,

(New Orleans Pelicans,

(Cleveland Cavaliers,

11M Reach)

16M Reach)

1.1M Reach)

375k Reach)

HECZ

Scump

MrBBoy45

Mae

(2.5M+ Reach)

(5.8M Reach)

(2.5M+ Reach)

(1M+ Reach)

Houston Outlaws

Astralis

Chicago Huntsmen

Franchise team in Activision

4-time Major Champions and

Franchise team in

Blizzard's OWL

#1 CS:GO team

Activision Blizzard's CDL

Official Audio Partner

Exclusive Gaming Partner

TIDAL Partnership

Free Subscriptions w/Purchase At

EA Sports FIFA 20 Champions Cup

Jay Z's Made In America Festival

TurtleBeach.com

Titles shown represent games played by our partner esports teams and influencers and do not indicate a partnership with the publisher

13

1Newzoo 2020 Global Esports and Global Games Market Report QU January 2020

GEN 8 CONSOLE

Gen 7 Xbox (Nov 2013)

Gen 8 Xbox (2020)

Gen 7 PlayStation (Nov 2013)

Gen 8 PlayStation (2020)

Xbox Series X (announced E3/June 2019)

PlayStation 5/PS5 (announced April 2019)

Release: Holiday 2020 (expected November)

Release: Holiday 2020 (expected November)

Price: $499 (expected)

Price: $499

• Backward compatibility

• Backward compatibility (to be confirmed by Sony)

• Major power increase/faster game access/reduced load times

• Major power increase/faster game access/reduced load times

• Will support up to 8K resolution

• Will support up to 8K resolution

• 3D Spatial Sound (to be confirmed by MSFT, headset required)

• 3D Spatial Sound (headset required)

• Project xCloud game streaming service

• PlayStation Now streaming/focus on AAA titles

Source: Microsoft and Sony announcements

14

XBOX AND PLAYSTATION

PlayStation and Xbox Console Unit Sales

40

(in millions)

30

SalesUnit

20

Hardware

10

0

2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023

Gen 6 Gen 7 Gen 8

Source : DFC Intelligence September 2019 Worldwide Video Game Market Forecasts

"With the launch of new systems and continued sales for existing console we forecast Microsoft and Sony combined hardware sales will set records in 2021 and 2022"

David Cole, Head DFC Intelligence, Video games industry analyst

  • Console transition has typically created a market decline the year prior to transition, an increase late in the year of new console launch, and then several years of accelerated growth post-launch
  • Accessories typically follow same pattern with some lag as some users will wait on new accessory purchases, particularly at the high- end prior to launch and then upgrading accelerates post-launch
  • Turtle Beach expects the console gaming headset market to be down ~11% in 2020, followed by mid to high single digit growth in 2021 and 2022
  • DFC predicts the combined XB and PS hardware unit sales for Gen 7 and Gen 8 in the first three years of launch to be higher than the combined sales of Gen 6 and Gen 7 in the first three years, setting another record
  • DFC predicts Active Installed Base (AIB) of Gen 8 in the first four years of launch to be slightly higher than AIB of Gen 7
  • Nintendo is not included; a new system core from Nintendo could

substantially increase overall market potential

15

REVENUE & ADJUSTED EBITDA PROFILE

Company Revenues¹

Adjusted EBITDA2

Millions

Millions

$287M

$57.7M

$235M

$214M-

$224M

$149M

$22.8

Includes ~$9M

of growth

$11.6M

investments

$5-$10M

2017

2018

2019

2020E¹

2017

2018

2019

2020E¹

1Guidance updated on March 10, 2020.

2See appendix for a reconciliation of non-GAAP measures.

16

BALANCE SHEET

Capitalization

At 12-31-18

At 12-31-19

Cash & Equivalents

$7.1M

$8.2M

Inventories

$49.5M

$45.7M

Revolver (asset-based)

$37.4M

$15.7M

Total Debt

$37.4M

$15.7M

Leverage Ratio¹

0.1x

0.4x

Balance Sheet Improvements

  • Fully repaid all term loans and subordinated notes in Dec 2018 with operating cash flow.
  • ROCCAT purchase price of $12.7M funded with cash and borrowings under revolver.
  • Repurchased 271,300 shares for $2.5M, or average of $9.30 per share since April 2019.
  • Inventory decline driven by revenue trends, channel inventories believed to be appropriate.

1Defined as total term loans outstanding and average trailing twelve month revolving debt, divided by consolidated trailing twelve month adjusted EBITDA.

17

2020 OUTLOOK¹

2020

2020 Commentary

Net

Console gaming headset market decline ahead of new console

$214-$224M

launches, partially offset by continued growth in our PC & other

Revenue

gaming accessory revenues

Gross

Low 30%

Increased freight, continued tariffs on some products, & ~1%

Margin

impact of NRE/certification costs for new product development

Adj.

Includes ~$9M investment to expand PC product portfolio,

$5M-$10M

continue ROCCAT brand development & expansion into new

EBITDA

geographies

Diluted

~15.0M

Shares

GAAP EPS

$(0.13)-$(0.46)

Reflects above factors including growth investment, also

anticipates modest provision for income taxes.

Adj. EPS²

Reflects above factors, excludes ROCCAT transaction &

$(0.12)-$(0.45)

integration costs, also anticipates modest provision for income

taxes.

1Guidance updated on March 10, 2020.

Overall Assumptions:

  • Console gaming headset market declines roughly 11% with softer market ahead of expected new Xbox and PlayStation console launches and then growth in Q4 after launch (and into 2021-2022)
  • Expected supply recovery from Coronavirus based on current, forward- looking supply commitments with some cushion for increased freight costs factored in
  • Gross margin reflects increased freight, continued tariffs impacting some products, and accommodate higher NRE and certifications for new product launches
  • Investment of ~$9 million to expand PC portfolio over the next two years and build ROCCAT brand

18

LONG-TERM FINANCIAL TARGETS

MetricTarget

Revenue $

10-20% CAGR

Gross Margins %

Mid 30's

EBITDA $

15-30% CAGR

Maintain leadership position in console gaming headsets

Drive growth in PC gaming headsets, keyboards, and mice (leveraging ROCCAT brand and portfolio)

Maintain disciplined spending with investments for growth

Leverage brand, skills, and global footprint to enter new categories over time (organic and M&A)

19

CONTACT US

INVESTOR RELATIONS:

PR/Media Contact:

Cody Slach/Sean McGowan

Maclean Marshall

Gateway

Turtle Beach

949.574.3860

858.914.5093

HEAR@gatewayir.com

maclean.marshall@turtlebeach.com

COMPANY WEBSITES

www.turtlebeachcorp.com | www.turtlebeach.com | www.roccat.org

APPENDIX

217

EXPERIENCED BOARD OF DIRECTORS

Juergen Stark

Chairman & CEO

William Keitel

Lead Independent Director

Dr. Andrew Wolfe, PhD

Director

Gregory Ballard

Director

Kelly Thompson

Director

  • COO of Motorola Mobility's mobile business
  • 10 years as Principal at McKinsey & Company, Inc.
  • MBA, Harvard Business School
  • Former CFO of Qualcomm Incorporated (NASDAQ: QCOM)
  • During his tenure, Qualcomm grew revenues from ~$800M to ~$25B
  • Held senior financial roles at Nortel (OTC: NRTLQ) & Pepsico (NYSE: PEP)
  • Founder & principal of Wolfe Consulting
  • Former Chief Technology Officer for SONICblue, Inc.
  • Expert in IP strategy and licensing
  • General partner with Eleven Ventures
  • Former senior VP for mobile & social games at Warner Bros.
  • Former CEO of Glu Mobile, former board member with DTS
  • Former SVP and COO, Samsclub.com
  • Former SVP Merchandising, Planning, and Marketplace for Walmart.com
  • 10 years in management positions at Gap, Inc.

22

EXPERIENCED MANAGEMENT TEAM

Juergen Stark Chairman & CEO

  • COO Of Motorola Mobility's Mobile Business
  • 10 Years As Principal At Mckinsey & Company

John Hanson CFO

  • EVP & CFO at Dialogic
  • CFO at One Communications Corp

Cris Keirn SVP, Global Sales

  • Led headset transition as VP of business planning & strategy
  • 17 years with Motorola in product management, operations, quality & customer relations

Megan Wynne General Counsel

  • 5 years with I-Flow, a Kimberly-Clark Health Care Company
  • 13 years with Morris Polich & Purdy law firm

Andrew Lilien VP, Marketing

Rene Korte General Manager, PC Products

  • Founder of ROCCAT GmbH and CEO for 12 years
  • VP Europe for RAZER
  • Professional gamer and founder of MTW esports team

Matt Seymour VP, Product Management

  • 20+ years in the Consumer Electronics industry
  • Previously with Sony leading television portfolio planning & development, product marketing

Joe Stachula CTO & VP, Product Development

  • 20+ years in consumer electronics
  • 12 years at Plantronics engineering audio headsets

Jose Rosado SVP, Global Operations

  • Former Sr. Director, Global Supply Chain Operations for HP
  • 22 years of supply chain management with Motorola, ON Semiconductor, HP, Cisco
  • 20+ years of brand, consumer & retail marketing experience
  • Past experience at ESPN, Fleer Trading Cards & National
    Media Group

GAAP TO ADJUSTED EBITDA RECONCILIATION

December 31, 2019

December 31, 2018

December 31, 2017

Consolidated

Net Income (Loss)

17,944

39,190

(3,248)

Depreciation

4,556

3,954

4,074

Amortization of intangibles

642

303

348

Interest

929

5,335

7,916

Taxes

(6,237)

1,737

593

Stock Compensation

3,558

1,877

1,430

Restructuring Expense

-

-

533

Goodwill Impairment

-

-

-

Business Transaction Expense

3,516

-

(79)

Change in Fair Value of Contingent Consideration

(471)

-

-

Unrealized loss on financial instrument obligation

(1,601)

5,291

-

Adj EBITDA

22,836

57,687

11,567

24

Attachments

  • Original document
  • Permalink

Disclaimer

Turtle Beach Corporation published this content on 16 March 2020 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 16 March 2020 14:52:05 UTC