INVESTOR PRESENTATION
M a r c h 2 0 2 0
SAFE HARBOR
Forward-Looking Information
This presentation includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words "may", "could", "continue", "would", "should", "believe", "expect", "anticipate", "plan", "goal", "estimate", "accelerate", "target", "project", "intend" and similar expressions constitute forward-looking statements. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. Forward-looking statements are based on management's current belief, as well as assumptions made by, and information currently available to, management. While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to, risks related to the substantial uncertainties inherent in the acceptance of existing and future products, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, including the impact of coronavirus on consumer demands and manufacturing capabilities, the Company's partnerships with influencers, athletes and esports teams. risks associated with the expansion of our business including the implementation of any businesses we acquire, the integration of such businesses within our internal control over financial reporting and operations, our indebtedness, the Company's liquidity, and other factors discussed in our public filings, including the risk factors included in the Company's most recent Annual Report on Form 10-K, Quarterly Report on Form 10-Q and the Company's other periodic reports. Except as required by applicable law, including the securities laws of the United States and the rules and regulations of the Securities and Exchange Commission, the Company is under no obligation to publicly update or revise any forward-looking statement after the date of this release whether as a result of new information, future developments or otherwise. This presentation also contains trademarks and trade names that are property of their respective owners.
Non-GAAP Financial Measures
This presentation contains certain financial measures, including adjusted EBITDA, that the Securities and Exchange Commission defines as "non-GAAP financial measures." Management believes that such non-GAAP financial measures, when read in conjunction with the Company's reported results, can provide useful supplemental information for investors analyzing period-to-period comparisons of the
Company's results. "Adjusted EBITDA" is defined by the Company as net income (loss) before interest, taxes, depreciation and amortization, stock-based compensation (non-cash), and certain special items
that we believe are not representative of core operations (e.g., the integration and transaction costs related to the ROCCAT acquisition and the mark-to-market adjustment for the financial instrument obligation and). Non-GAAP financial measures are presented because management uses non-GAAP financial measures to evaluate the Company's operating performance, to perform financial planning, and to determine incentive compensation. Therefore, the Company believes that the presentation of non-GAAP financial measures provides useful supplementary information to, and facilitates additional analysis by, investors. The presented non-GAAP financial measures exclude items that management does not believe reflect the Company's core operating performance because such items are inherently unusual, non- operating, unpredictable, non-recurring, or non-cash. See a reconciliation of non-GAAP results in the appendix.
© 2020 Turtle Beach Corporation. All Rights Reserved. | 2 |
In 2019, Turtle Beach acquired ROCCAT, a leading PC gaming accessories brand, to bring their award-winning product portfolio to more gamers globally.
#1
IN GAMING AUDIO
The Global Market Leader In Console Gaming Headsets for 10 years
40 Million+
Headsets Sold Since 2010
Broad Portfolio
of PC Gaming Accessories
Award Winning Design
and Build Quality
INNOVATION AT
EVERY PRICE POINT
Industry Leading Innovations
Titan Click - Titan Switch - AIMO Intelligent Lighting | 3 |
TURTLE BEACH
#1 CONSOLE GAMING HEADSET BRAND
I N T H E $ 1 . 4 B 1 C O N S O L E H E A D S E T M A R K E T
Best-selling, innovative product portfolio for all levels of gamers with 150+ associated patents
Expanded into PC gaming headsets, keyboards & mice to grow addressable market to $2.7B1
~$235M business generated ~$23M of EBITDA & ~$20M of free cash flow² in 2019
Healthy balance sheet with no long-term debt
Highly experienced board and management team
The best-selling headset of 2019 3
1Newzoo 2019 Peripheral Market estimates - updated in October 2019 | |
2Free cash flow defined as consolidated adjusted EBITDA less capital expenditures, less cash interest. | 4 |
3The NPD Group/Retail Tracking Service/Video Games/Dollars/U.S.& Canada/January-December 2019 |
THE LEADER IN CONSOLE GAMING HEADSETS
#1 GAMING HEADSET | HIGHER REVENUE SHARE |
PROVIDER FOR XBOX & PLAYSTATION | THAN NEXT 3 PLAYERS COMBINED |
US & CANADA CONSOLE | WHY & HOW | ||
Other | GAMING HEADSET | ||
REVENUE SHARE | |||
56.6% | 2019 | 43.4% | |
4 OF TOP 5 SELLERS | 13 OF TOP 20 SELLERS |
OVERALL ARE TURTLE BEACH | OVERALL ARE TURTLE BEACH |
STRONG BRAND & REPUTATION
Among Gamers, Retailers, Gaming Industry
PRODUCT FOR EVERY GAMER
Entry Level to Professional
PRODUCT INNOVATIONS
And Unique Features - Many patented
260K+ POINTS OF DISTRIBUTION
50 Countries
STRONG PARTNERSHIPS
With Leading Esports Teams & Influencers
OVER 10 YEARS EXPERIENCE
Gaming Headsets & with Xbox & PlayStation
154 ISSUED PATENTS
60 Pending1
Source: The NPD Group/Retail Tracking Service/Video Games/Dollars/U.S.& Canada/January-December 2019 | |
1Counts only patents related to headsets (not including additional patents from ROCCAT and HyperSound) | 5 |
CONSOLE HEADSETS:
Console Headsets: $1.4B Addressable Market
TURTLE BEACH IS ALREADY AMONG THE TOP 4 PLAYERS IN THE $4.1B GLOBAL GAMING ACCESSORY MARKET
Keyboards
$765M
Console | ||
Headsets | ||
GLOBAL GAMING | $1,388M | |
Mice | ACCESSORY | |
MARKET | ||
$689M | $4,135M1 | |
PC Headsets
$1,292M
Americas & Europe are 65% of the market
260+K Points of Distribution Across 50 Countries Brick & Mortar Accounts For 80%+ Retail Sales2
Where Consumers Can Try The Headsets
1Newzoo October 2019 Peripheral Market estimates | |
2Turtle Beach estimates 80+% of North American console industry headset sales are via brick & mortar retailers | 6 |
GREAT HEADSETS
"One of the best wireless headsets you | ||
can own for Xbox One." | ||
- WIRED | ||
"This $40 headset is worth every penny." | ||
- Windows Central | ||
"9/10.A quality piece of hardware | |
that justifies its price." | |
- Game Informer | 7 |
2020 XBOX & PS4 HEADSET LINEUP
STEP-UP FEATURE FROM
PREVIOUS SERIES
- All headsets compatible with next-gen consoles
XBOX ONE | PS4™ PRO | PS4™ | |
NINTENDO SWITCH ™ | MOBILE | |
XBOX ONE | $129.95 MSRP* |
$149.95 MSRP |
XBOX ONE | PS4™ PRO | PS4™
NINTENDO SWITCH ™ | MOBILE
$14.95 MSRP*
40mm Driver
Open Earcup
Mono
XBOX ONE | 50mm Nanoclear™ Drivers | ||||||
Active Noise- | |||||||
XBOX ONE | PS4™ PRO | PS4™ | Cancellation | Cooling Aerofit™ | |||||
$99.95 MSRP | |||||||
NINTENDO SWITCH ™ | MOBILE | Bluetooth® with | Cushions | |||||
XBOX ONE | PS4™ PRO | PS4™ | $79.95 MSRP* | Xbox Wireless | App Control | ||||
NINTENDO SWITCH ™ | MOBILE | Metal Headband | ||||||
Xbox Wireless | |||||||
$59.95 MSRP* | Windows Sonic | ||||||
ProSpecs™ | Surround Sound | Windows Sonic | Floating Headpad | ||||
XBOX ONE | PS4™ PRO | PS4™ | Amplified | ||||||
XBOX ONE | PS4™ PRO | PS4™ | NINTENDO SWITCH ™ | MOBILE | Superhuman Hearing® | Surround Sound | ||||
50mm Drivers | |||||||
XBOX ONE | PS4™ PRO | PS4™ | NINTENDO SWITCH ™ | MOBILE | Superhuman Hearing® | TruSpeak™ Pro | ||||
$39.95 MSRP* | Bass Boost | ProSpecs™ | |||||
NINTENDO SWITCH ™ | MOBILE | $24.95 MSRP* | Gaming Mic | |||||
EQ Modes | ProSpecs™ | ||||||
$29.95 MSRP* | Flip-to-Mute Mic | Memory Foam | |||||
40mm Drivers | 50mm Drivers | Elite Two-Year Warranty | |||||
40+ Hour Battery | 50mm Drivers | ||||||
Stereo | Synthetic Leather | ||||||
Synthetic Leather | Metal-Reinforced | EQ Modes | Swappable Deco Plates | ||||
Amplified | EQ Modes | ||||||
Removable Microphone | Lightweight Design | Mic Monitoring | |||||
Lightweight Design | Amplified | Amplified | |||||
ProSpecs™ | |||||||
Metal-Reinforced | |||||||
Inline Controls | Removable Microphone | 40mm Drivers | 12+Hour Battery | Mic Monitoring | |||
Mic Monitoring | |||||||
Mobile Multifunction | Inline Controls | High-Sensitivity Mic | Flip-to-Mute Mic | Mic Monitoring | Flip-to-Mute Mic | Inline Controls | |
Button | Flip-to-Mute Mic |
10mm Drivers | Stereo | Stereo | 40mm Drivers | Flip-to-Mute Mic | 15+ Hour Battery | 10+ Hour Battery | Stereo |
Entry-Level Gamer | Casual Gamer | Enthusiast Gamer | Core Gamer | Esports |
< 4 hours per week | 4-6 hours per week | 7-15 hours per week | 16+ hours per week | |
*MSRP subject to change. | 8 |
ROCCAT
ROCCAT is Turtle Beach's brand of gaming mice, keyboards, headsets & software for PC gamers
ROCCAT acquisition added good base of award-winningmice & keyboards with unique innovations, integrated lighting & PC software
ROCCAT's Hamburg, Germany-based studio has an innovative product & engineering team with deep experience in PC mice &
keyboards
ROCCAT has strong brand presence in Germany, good awareness across EU, & is currently expanding in NA & major Asian markets
Turtle Beach plans to invest ~$9M over next two years in portfolio
expansion & ROCCAT brand development
FIRM HANDSHAKES FROM THE BEST, TO THE BEST FROM DR DISRESPECT
FEB. 2020 - ROCCAT Partnership
9
"The best all-around gaming mouse on
the market today." - T3.com (Feb. 2020)
"4.5/5.A piece of beauty."
- Tech Radar (Oct. 2019)
10
INVESTING TO DRIVE GROWTH
GLOBAL GAMING ACCESSORY MARKET: $4,135M | ||
Mice | 8 Mice | |
$689M | Expand Portfolio | |
2020-2021 | ||
Keyboards | 4 Keyboards | |
$765M | Expand Portfolio | |
2020-2021 | ||
PC Headsets | 2 Headsets | |
$1,292M | 3 Headsets | Revise and Expand |
Portfolio | ||
2020-2021 | ||
Console Headsets | ||
$1,388M | 20 Headsets |
$2.7B Market To Further Penetrate
Plans to Invest ~$9M In Portfolio Expansion And ROCCAT Brand
Development
Goal Is To Build
Incremental $100M Business
$1.4B In Historic TB
Addressable Market
We lead this market by
far
Goal Is To Continue
Leadership
Source (for market sizes): Newzoo Report 2019 Peripheral Market estimates | 11 |
Note: model counts above represent core models only, not all variants or SKUs. |
GLOBAL GAMING
$4.9B
5.0
4.5$4.1B 1.0m4.0
3.5 | 0.8m | 0.9m | ||||||||
0.7m | ||||||||||
3.0 | ||||||||||
2.5 | ||||||||||
1.3m | 1.5m | |||||||||
2.0 | ||||||||||
1.5 | ||||||||||
1.0 | ||||||||||
1.4m | 1.5m | |||||||||
0.5 | ||||||||||
0.0 | ||||||||||
2019 | 2021 | |||||||||
CONSOLE | PC | MICE | KEYBOARDS | |||||||
TAM GROWTH 2019 - 2021
+18% | Strong overall gaming |
accessories growth | |
+24% | Expanding keyboard |
lineup and geographies | |
+25% | Expanding mouse |
portfolio and geographies | |
+20% | Building into |
PC headset category | |
+10% | Turtle Beach #1 in |
console gaming audio |
today
Source: Newzoo Peripheral Revenue Forecasts October 2019 | 12 |
WE PARTNER WITH LEADING TEAMS
Over 821M Gamers and 195M esports fans in the Americas and Europe1
Ali-A (28M+ Reach) | Dr. Disrespect | Mr Savage (5M+ Reach) | Castro_1021 |
(7.5M+ Reach) | (5.5M+ Reach) | ||
Romelu Lukaku | Kevin De Bruyne | Josh Hart | Kevin Porter Jr. |
(Inter Milan & Belgium, | (Man City & Belgium, | (New Orleans Pelicans, | (Cleveland Cavaliers, |
11M Reach) | 16M Reach) | 1.1M Reach) | 375k Reach) |
HECZ | Scump | MrBBoy45 | Mae |
(2.5M+ Reach) | (5.8M Reach) | (2.5M+ Reach) | (1M+ Reach) |
Houston Outlaws | Astralis | Chicago Huntsmen |
Franchise team in Activision | 4-time Major Champions and | Franchise team in |
Blizzard's OWL | #1 CS:GO team | Activision Blizzard's CDL |
Official Audio Partner | Exclusive Gaming Partner | TIDAL Partnership | |
Free Subscriptions w/Purchase At | |||
EA Sports FIFA 20 Champions Cup | Jay Z's Made In America Festival | ||
TurtleBeach.com | |||
Titles shown represent games played by our partner esports teams and influencers and do not indicate a partnership with the publisher | 13 | ||
1Newzoo 2020 Global Esports and Global Games Market Report QU January 2020 |
GEN 8 CONSOLE
Gen 7 Xbox (Nov 2013) | Gen 8 Xbox (2020) | Gen 7 PlayStation (Nov 2013) | Gen 8 PlayStation (2020) |
Xbox Series X (announced E3/June 2019) | PlayStation 5/PS5 (announced April 2019) |
Release: Holiday 2020 (expected November) | Release: Holiday 2020 (expected November) |
Price: $499 (expected) | Price: $499 |
• Backward compatibility | • Backward compatibility (to be confirmed by Sony) |
• Major power increase/faster game access/reduced load times | • Major power increase/faster game access/reduced load times |
• Will support up to 8K resolution | • Will support up to 8K resolution |
• 3D Spatial Sound (to be confirmed by MSFT, headset required) | • 3D Spatial Sound (headset required) |
• Project xCloud game streaming service | • PlayStation Now streaming/focus on AAA titles |
Source: Microsoft and Sony announcements | 14 |
XBOX AND PLAYSTATION
PlayStation and Xbox Console Unit Sales
40
(in millions) | 30 |
SalesUnit | 20 |
Hardware | 10 |
0
2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023
Gen 6 Gen 7 Gen 8
Source : DFC Intelligence September 2019 Worldwide Video Game Market Forecasts
"With the launch of new systems and continued sales for existing console we forecast Microsoft and Sony combined hardware sales will set records in 2021 and 2022"
David Cole, Head DFC Intelligence, Video games industry analyst
- Console transition has typically created a market decline the year prior to transition, an increase late in the year of new console launch, and then several years of accelerated growth post-launch
- Accessories typically follow same pattern with some lag as some users will wait on new accessory purchases, particularly at the high- end prior to launch and then upgrading accelerates post-launch
- Turtle Beach expects the console gaming headset market to be down ~11% in 2020, followed by mid to high single digit growth in 2021 and 2022
- DFC predicts the combined XB and PS hardware unit sales for Gen 7 and Gen 8 in the first three years of launch to be higher than the combined sales of Gen 6 and Gen 7 in the first three years, setting another record
- DFC predicts Active Installed Base (AIB) of Gen 8 in the first four years of launch to be slightly higher than AIB of Gen 7
- Nintendo is not included; a new system core from Nintendo could
substantially increase overall market potential | 15 |
REVENUE & ADJUSTED EBITDA PROFILE
Company Revenues¹ | Adjusted EBITDA2 |
Millions | Millions | ||||||
$287M | $57.7M | ||||||
$235M | $214M- | ||||||
$224M | |||||||
$149M | |||||||
$22.8 | |||||||
Includes ~$9M | |||||||
of growth | |||||||
$11.6M | investments | ||||||
$5-$10M | |||||||
2017 | 2018 | 2019 | 2020E¹ | 2017 | 2018 | 2019 | 2020E¹ |
1Guidance updated on March 10, 2020. | |
2See appendix for a reconciliation of non-GAAP measures. | 16 |
BALANCE SHEET
Capitalization
At 12-31-18 | At 12-31-19 | |
Cash & Equivalents | $7.1M | $8.2M |
Inventories | $49.5M | $45.7M |
Revolver (asset-based) | $37.4M | $15.7M |
Total Debt | $37.4M | $15.7M |
Leverage Ratio¹ | 0.1x | 0.4x |
Balance Sheet Improvements
- Fully repaid all term loans and subordinated notes in Dec 2018 with operating cash flow.
- ROCCAT purchase price of $12.7M funded with cash and borrowings under revolver.
- Repurchased 271,300 shares for $2.5M, or average of $9.30 per share since April 2019.
- Inventory decline driven by revenue trends, channel inventories believed to be appropriate.
1Defined as total term loans outstanding and average trailing twelve month revolving debt, divided by consolidated trailing twelve month adjusted EBITDA. | 17 |
2020 OUTLOOK¹
2020 | 2020 Commentary | |
Net | Console gaming headset market decline ahead of new console | |
$214-$224M | launches, partially offset by continued growth in our PC & other | |
Revenue | ||
gaming accessory revenues | ||
Gross | ||
Low 30% | Increased freight, continued tariffs on some products, & ~1% | |
Margin | impact of NRE/certification costs for new product development | |
Adj. | Includes ~$9M investment to expand PC product portfolio, | |
$5M-$10M | continue ROCCAT brand development & expansion into new | |
EBITDA | ||
geographies | ||
Diluted | ||
~15.0M | ||
Shares | ||
GAAP EPS | $(0.13)-$(0.46) | Reflects above factors including growth investment, also |
anticipates modest provision for income taxes. | ||
Adj. EPS² | Reflects above factors, excludes ROCCAT transaction & | |
$(0.12)-$(0.45) | integration costs, also anticipates modest provision for income | |
taxes. | ||
1Guidance updated on March 10, 2020.
Overall Assumptions:
- Console gaming headset market declines roughly 11% with softer market ahead of expected new Xbox and PlayStation console launches and then growth in Q4 after launch (and into 2021-2022)
- Expected supply recovery from Coronavirus based on current, forward- looking supply commitments with some cushion for increased freight costs factored in
- Gross margin reflects increased freight, continued tariffs impacting some products, and accommodate higher NRE and certifications for new product launches
- Investment of ~$9 million to expand PC portfolio over the next two years and build ROCCAT brand
18
LONG-TERM FINANCIAL TARGETS
MetricTarget
Revenue $ | 10-20% CAGR |
Gross Margins % | Mid 30's |
EBITDA $ | 15-30% CAGR |
Maintain leadership position in console gaming headsets
Drive growth in PC gaming headsets, keyboards, and mice (leveraging ROCCAT brand and portfolio)
Maintain disciplined spending with investments for growth
Leverage brand, skills, and global footprint to enter new categories over time (organic and M&A)
19
CONTACT US
INVESTOR RELATIONS: | PR/Media Contact: |
Cody Slach/Sean McGowan | Maclean Marshall |
Gateway | Turtle Beach |
949.574.3860 | 858.914.5093 |
HEAR@gatewayir.com | maclean.marshall@turtlebeach.com |
COMPANY WEBSITES
www.turtlebeachcorp.com | www.turtlebeach.com | www.roccat.org
APPENDIX
217
EXPERIENCED BOARD OF DIRECTORS
Juergen Stark
Chairman & CEO
William Keitel
Lead Independent Director
Dr. Andrew Wolfe, PhD
Director
Gregory Ballard
Director
Kelly Thompson
Director
- COO of Motorola Mobility's mobile business
- 10 years as Principal at McKinsey & Company, Inc.
- MBA, Harvard Business School
- Former CFO of Qualcomm Incorporated (NASDAQ: QCOM)
- During his tenure, Qualcomm grew revenues from ~$800M to ~$25B
- Held senior financial roles at Nortel (OTC: NRTLQ) & Pepsico (NYSE: PEP)
- Founder & principal of Wolfe Consulting
- Former Chief Technology Officer for SONICblue, Inc.
- Expert in IP strategy and licensing
- General partner with Eleven Ventures
- Former senior VP for mobile & social games at Warner Bros.
- Former CEO of Glu Mobile, former board member with DTS
- Former SVP and COO, Samsclub.com
- Former SVP Merchandising, Planning, and Marketplace for Walmart.com
- 10 years in management positions at Gap, Inc.
22
EXPERIENCED MANAGEMENT TEAM
Juergen Stark Chairman & CEO
- COO Of Motorola Mobility's Mobile Business
- 10 Years As Principal At Mckinsey & Company
John Hanson CFO
- EVP & CFO at Dialogic
- CFO at One Communications Corp
Cris Keirn SVP, Global Sales
- Led headset transition as VP of business planning & strategy
- 17 years with Motorola in product management, operations, quality & customer relations
Megan Wynne General Counsel
- 5 years with I-Flow, a Kimberly-Clark Health Care Company
- 13 years with Morris Polich & Purdy law firm
Andrew Lilien VP, Marketing
Rene Korte General Manager, PC Products
- Founder of ROCCAT GmbH and CEO for 12 years
- VP Europe for RAZER
- Professional gamer and founder of MTW esports team
Matt Seymour VP, Product Management
- 20+ years in the Consumer Electronics industry
- Previously with Sony leading television portfolio planning & development, product marketing
Joe Stachula CTO & VP, Product Development
- 20+ years in consumer electronics
- 12 years at Plantronics engineering audio headsets
Jose Rosado SVP, Global Operations
- Former Sr. Director, Global Supply Chain Operations for HP
- 22 years of supply chain management with Motorola, ON Semiconductor, HP, Cisco
- 20+ years of brand, consumer & retail marketing experience
-
Past experience at ESPN, Fleer Trading Cards & National
Media Group
GAAP TO ADJUSTED EBITDA RECONCILIATION | |||
December 31, 2019 | December 31, 2018 | December 31, 2017 | |
Consolidated | |||
Net Income (Loss) | 17,944 | 39,190 | (3,248) |
Depreciation | 4,556 | 3,954 | 4,074 |
Amortization of intangibles | 642 | 303 | 348 |
Interest | 929 | 5,335 | 7,916 |
Taxes | (6,237) | 1,737 | 593 |
Stock Compensation | 3,558 | 1,877 | 1,430 |
Restructuring Expense | - | - | 533 |
Goodwill Impairment | - | - | - |
Business Transaction Expense | 3,516 | - | (79) |
Change in Fair Value of Contingent Consideration | (471) | - | - |
Unrealized loss on financial instrument obligation | (1,601) | 5,291 | - |
Adj EBITDA | 22,836 | 57,687 | 11,567 |
24 |
Attachments
- Original document
- Permalink
Disclaimer
Turtle Beach Corporation published this content on 16 March 2020 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 16 March 2020 14:52:05 UTC