INVESTOR PRESENTATION Q12024

Junghun Lee President and CEO | Shiro Uemura CFO

CEO'sPriorities

Focusing on Short-Term Improvements to Existing Business While Developing Long-term Strategy for Dynamic Growth

1

Re-energize China Dungeon&Fighter

- Quickly diagnosed and addressed challenges identified since late Q4

-

Delivered early progress in Korea MapleStory

and Korea MapleStory

-

Created a roadmap for further improvements for Dungeon&Fighter in China

2

3

4

5

Launch Dungeon&Fighter Mobile

in China on May 21

Establish Franchise Management Strategy

Develop New Games and IP

Improve Profit Margins

  • Successful recent beta test and the strong marketing campaign by Tencent give us growing confidence
  • Energize our large base of existing fans and attract new players
  • Starting with MapleStory IP, we reorganized teams and operations as one group for greater alignment and efficiencies
  • Expect to see the benefits of the reorganization in the months ahead
  • Key learnings from the MapleStory initiative can be spread to other franchises
  • Place high priority on the development of new games and IP with the potential to become enduring pillars
  • Have several promising new games in development including The First Descendant, The First Berserker: Khazan, MABINOGI MOBILE and ARC Raiders
  • Establish long-term priority on improving profit margins through top-line growth, careful cost management, and operating efficiency
  • Sharpen our focus on franchise management and improve the speed of decision making

© 2024 NEXON Co., Ltd. All Rights Reserved.

2

MapleStoryFranchise

  • Re-organizedteams of MapleStory across regions, platforms, and formats as one group for greater alignment, resource sharing and creative synergy
  • The MapleStory franchise is already showing solid results in Q1
    • MapleStory PC outside Korea generated 33% Y/Y growth; delivered record-breaking quarterly revenue in all regions
    • MapleStory M worldwide delivered 65% Y/Y growth
    • MapleStory Worlds, a content creation and play platform, rapidly grew in popularity and revenue

© 2024 NEXON Co., Ltd. All Rights Reserved.

3

Q1 2024 Results

Q12024Highlights

Stronger-Than-Expected Results Driven by FC ONLINE1, FC MOBILE2, and Blue Archive

Revenues

  • Exceeded outlook driven by FC ONLINE1, FC MOBILE2, and Blue Archive, partially offset by lower-than- expected performance of THE FINALS
  • Y/Y decrease due primarily to tough comparisons with strong Q1 2023 performances achieved by Dungeon&Fighter and FC ONLINE1

Operating Income

  • Exceeded outlook driven by revenue outperformance combined with careful management of HR costs3 and marketing expenses, as well as lower-than-expected cloud service costs
  • Y/Y decrease primarily due to lower consumer spending, rising costs, and an anticipated one-time loss

Net Income4

  • Exceeded outlook driven by operating income outperformance and ¥10.7 billion FX gain on U.S. dollar-denominated cash deposits
  • Y/Y decrease primarily due to a decrease in operating income

(Unit: ¥ millions, except per share data)

Q1 2023

Q1 2024 Outlook

Q1 2024

YoY %

Revenues

¥124,087

¥97,122

~

¥107,112

¥108,418

(13%)

PC5

93,070

71,956

~

79,146

79,297

(15%)

Mobile

31,017

25,166

~

27,966

29,121

(6%)

Operating income

56,275

15,158

~

23,360

29,146

(48%)

Net income4

52,791

16,354

~

22,919

35,918

(32%)

(Unit: ¥ billions)

Revenues

124.1

108.4

Operating Income

Net Income4

Earnings per share

61.63

19.47

~

27.29

42.77

Exchange rates

100 KRW/JPY

10.41

11.06

11.06

11.19

7%

CNY/JPY

19.34

20.49

20.49

20.79

7%

USD/JPY

132.34

147.06

147.06

148.61

12%

Q1 2023

Q1 2024

56.3

29.1

Q1 2023

Q1 2024

52.8

35.9

Q1 2023

Q1 2024

1

Official title is EA SPORTS FC

ONLINE (PC) and EA SPORTS FC ONLINE M (mobile).

2

Official title is EA SPORTS FC

MOBILE.

3

HR costs includes HR cost (COGS), HR cost (SG&A) and R&D (SG&A).

  1. Net income refers to net income attributable to owners of the parent.
  2. PC revenues include other revenues besides PC online games and mobile games.

© 2024 NEXON Co., Ltd. All Rights Reserved.

5

Q12024RevenueBreakdown

Q1 2024 Financial Results

(Unit: ¥ mllions)

Q1 2024

YoY % Change

Q1 2023

As-

Constant

As-

Constant

Reported

Currency

4

Reported

Currency

4

Revenue by Region

1

Korea

¥64,942

¥57,340

¥53,277

(12%)

(18%)

China

43,080

29,182

27,328

(32%)

(37%)

Japan

3,609

3,630

3,483

1%

(3%)

North America and Europe

5,156

9,919

8,991

92%

74%

Rest of World

2

7,300

8,347

7,731

14%

6%

Nexon Total

124,087

108,418

100,810

(13%)

(19%)

Revenue by Platform

PC

3

93,070

79,297

73,768

(15%)

(21%)

Mobile

31,017

29,121

27,042

(6%)

(13%)

Nexon Total

124,087

108,418

100,810

(13%)

(19%)

FX Rate

100 KRW/JPY

10.41

11.19

10.41

7%

CNY/JPY

19.34

20.79

19.34

7%

USD/JPY

132.34

148.61

132.34

12%

Q1 2024 Revenue Breakdown

8%

9%

27%

3%

Region1

53%

Platform

27%

73%

Region1

Platform

Korea 53%

PC3 73%

China 27%

Mobile 27%

Japan 3%

North America & Europe 9%

Rest of World2 8%

  1. Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.
  2. "Rest of World" includes other Asian countries as well as Central and South American countries.
  3. PC revenues include other revenues besides PC online games and mobile games.

4 Constantcurrency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchangerates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter.

© 2024 NEXON Co., Ltd. All Rights Reserved.

6

Q12024Korea-Highlights

ExceededOutlook Driven by FC ONLINE1 and FC MOBILE2

  • PC3 revenues down 6% Y/Y
    • Strong contributions from Wars of Prasia and MapleStoryWorlds4 were offset by decreased revenues from FC ONLINE1 and MapleStory
      • FC ONLINE1: Exceeded outlook driven by successful updates and sales promotions. Down Y/Y due to a tough comparison with Q1 2023 when we achieved record quarterly revenue
      • MapleStory: Slightly fell below outlook and down Y/Y. However, our strategy of prioritizing the improvement of player engagement and satisfaction delivered earlygood progress
  • Mobile revenues decreased 24% Y/Y; increased 20% Q/Q
    • Y/Y, a contribution from Wars of Prasia was more than offset by revenue decreases fromHIT2, The Kingdom of the Winds: Yeon as well as FC ONLINE M5 and FC MOBILE2
    • Q/Q, revenue increase primarilydriven by FC ONLINE M5, FC MOBILE2, and Blue Archive

YoY% change:

(Unit: ¥ millions)

As Reported:

-12%

Constant Currency6:

-18%

75,855

64,942

62,071

57,340

52,462

43,365

42,124

56,202

3

40,959

38,832

PC

21,577

19,947

19,653

Mobile

13,630

16,381

Q1 2023

Q2 2023

Q3 2023

Q4 2023

Q1 2024

1

Official title is EA SPORTS FC

ONLINE (PC).

5

Official title is EA SPORTS FC

ONLINE M (mobile).

6 Constantcurrency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange

2

Official title is EA SPORTS FC

MOBILE.

rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable

3

PC revenues include other revenues besides PC online games and mobile games.

period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China

4 A content creation and play platform based on MapleStory IP.

Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchangerates from last year's same fiscal quarter.

Revenue Ranking by Region7

PC3MOBILE

1

EA SPORTSFCTM ONLINE

EA SPORTSFCTM ONLINE M

2

MapleStory

EA SPORTSFCTM MOBILE

3

Dungeon&Fighter

Blue Archive

4

Sudden Attack

MapleStory M

5

Wars of Prasia

The Kingdom of the Winds: Yeon

  1. Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.
  2. The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally

protected materials owned by respective right holders.© 2024 NEXON Co., Ltd. All Rights Reserved.

7

Q12024China-Highlights

Results as Planned. Down Y/Y Due to Dungeon&Fighter

Dungeon&Fighter:

Revenue Ranking by Region4

  • At the high end of the outlook; down Y/Y

Sharply focused on improving the game's economy following an imbalance in

PC3

MOBILE

the in-game economy which arose late in December

  • Y/Y MAUs, paying users, and ARPPU decreased mainly due to an imbalance of the in-game economy
  • Q/Q MAUs and paying users decreased mainly due to an imbalanceof the in-

game economy. ARPPU increased due to strong seasonality

1

MapleStory: The Legends of Maple1 : Slightly increased Q/Q

Dungeon&Fighter

MapleStory: The Legends of Maple1

YoY% change:

(Unit: ¥ millions)

As Reported:

-32%

2

Constant Currency2:

-37%

43,080

MapleStory

Blue Archive

24,044

29,182

3

42,935

18,231

15,133

PC3

20,943

26,716

145

18,073

158

3,101

12,396 2,737

2,466

Mobile

Counter Strike Online

KartRider Rush+

Q1 2023

Q2 2023

Q3 2023

Q4 2023

Q1 2024

1 Official title of MapleStory M in China.

2 Constantcurrency is a non-GAAP measure used to show performance unaffected by fluctuations in

foreign currency exchangerates. Constant-currency basis amounts are calculated using the average

foreign currency exchangerates for the comparableperiod in the prior year and applied to the current

period. As an example, we calculate royalty revenues from China Dungeon&Fighterby applying the

same CNY/USD, USD/KRW and KRW/JPY exchangerates from last year's same fiscal quarter.

  1. PC revenues include other revenues besides PC online games and mobile games.
  2. Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.
  3. The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which

are shown in this material are trademarks, registered trademarks, copyrighted works or other legally

© 2024 NEXON Co., Ltd. All Rights Reserved.

8

protected materials owned by respective right holders.

Q12024Japan-Highlights

Exceeded Outlook Driven by Blue Archive

  • Y/Y growth in MapleStory was offset by decreases from mobile titles
  • MapleStory: Delivered record-breaking quarter revenue
  • Blue Archive: Outperformance driven by the successful third anniversary update

YoY% change:

(Unit: ¥ millions)

As Reported:

+1%

Constant Currency1:

-3%

Revenue Ranking by Region3

PC2MOBILE

1

MapleStory

Blue Archive

2

3,609

1,004

3,132

2,879

2,313

1,095

1,367

866

2,605

2,037

1,447

1,512

3,630

1,413

2,217

PC2

Mobile

Mabinogi

EA SPORTS FCTM MOBILE

3

Talesweaver

MapleStory M

Q1 2023

Q2 2023

Q3 2023

Q4 2023

Q1 2024

1 Constantcurrency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchangerates. Constant-currency basis amounts are calculated using the average foreign currency exchangerates for the comparableperiod in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchangerates from last year's same fiscal quarter.

  1. PC revenues include other revenues besides PC online games and mobile games.
  2. Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.
  3. The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which

are shown in this material are trademarks, registered trademarks, copyrighted works or other legally

© 2024 NEXON Co., Ltd. All Rights Reserved.

9

protected materials owned by respective right holders.

Q12024NorthAmericaandEurope -Highlights

Slightly Below Outlook Due to THE FINALS

• Y/Y growth driven by contributions from THE FINALS and DAVE THE DIVER as

Revenue Ranking by Region3

well as growth in MapleStory

  • THE FINALS: Launch of Season 2 in March created a short-lived increase in player metrics but delivered lower-than-expected retention and revenue
  • MapleStory: Grew significantly Y/Y and marked record quarterly revenue
  • MapleStory M: Grew double-digit Y/Y

YoY% change:

(Unit: ¥ millions)

As Reported:

+92%

Constant Currency1:

+74%

PC2

1

THE FINALS

2

MOBILE

MapleStory M

8,925

8,162

5,156

5,461

3,485

4,601

1,706

1,962

3,194

3,755

5,440

3,561

9,919

5,296

4,623

PC2

Mobile

MapleStory

3

DAVE THE DIVER

Blue Archive

Choices: Stories You Play

Q1 2023

Q2 2023

Q3 2023

Q4 2023

Q1 2024

1 Constantcurrency is a non-GAAP measure used to show performance unaffected by fluctuations in

2

PC revenues include other revenues besides PC online games and mobile games.

foreign currency exchangerates. Constant-currency basis amounts are calculated using the average

3

Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.

foreign currency exchangerates for the comparableperiod in the prior year and applied to the current

4

The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which

period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the

are shown in this material are trademarks, registered trademarks, copyrighted works or other legally

same CNY/USD, USD/KRW and KRW/JPY exchangerates from last year's same fiscal quarter.

protected materials owned by respective right holders.

© 2024 NEXON Co., Ltd. All Rights Reserved. 10

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Nexon Co. Ltd. published this content on 14 May 2024 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 14 May 2024 06:16:35 UTC.