INVESTOR PRESENTATION Q12024
Junghun Lee President and CEO | Shiro Uemura CFO
CEO'sPriorities
Focusing on Short-Term Improvements to Existing Business While Developing Long-term Strategy for Dynamic Growth
1
Re-energize China Dungeon&Fighter | - Quickly diagnosed and addressed challenges identified since late Q4 | |
- | Delivered early progress in Korea MapleStory | |
and Korea MapleStory | - | Created a roadmap for further improvements for Dungeon&Fighter in China |
2
3
4
5
Launch Dungeon&Fighter Mobile
in China on May 21
Establish Franchise Management Strategy
Develop New Games and IP
Improve Profit Margins
- Successful recent beta test and the strong marketing campaign by Tencent give us growing confidence
- Energize our large base of existing fans and attract new players
- Starting with MapleStory IP, we reorganized teams and operations as one group for greater alignment and efficiencies
- Expect to see the benefits of the reorganization in the months ahead
- Key learnings from the MapleStory initiative can be spread to other franchises
- Place high priority on the development of new games and IP with the potential to become enduring pillars
- Have several promising new games in development including The First Descendant, The First Berserker: Khazan, MABINOGI MOBILE and ARC Raiders
- Establish long-term priority on improving profit margins through top-line growth, careful cost management, and operating efficiency
- Sharpen our focus on franchise management and improve the speed of decision making
© 2024 NEXON Co., Ltd. All Rights Reserved. | 2 |
MapleStoryFranchise
- Re-organizedteams of MapleStory across regions, platforms, and formats as one group for greater alignment, resource sharing and creative synergy
- The MapleStory franchise is already showing solid results in Q1
- MapleStory PC outside Korea generated 33% Y/Y growth; delivered record-breaking quarterly revenue in all regions
- MapleStory M worldwide delivered 65% Y/Y growth
- MapleStory Worlds, a content creation and play platform, rapidly grew in popularity and revenue
© 2024 NEXON Co., Ltd. All Rights Reserved. | 3 |
Q1 2024 Results
Q12024Highlights
Stronger-Than-Expected Results Driven by FC ONLINE1, FC MOBILE2, and Blue Archive
Revenues
- Exceeded outlook driven by FC ONLINE1, FC MOBILE2, and Blue Archive, partially offset by lower-than- expected performance of THE FINALS
- Y/Y decrease due primarily to tough comparisons with strong Q1 2023 performances achieved by Dungeon&Fighter and FC ONLINE1
Operating Income
- Exceeded outlook driven by revenue outperformance combined with careful management of HR costs3 and marketing expenses, as well as lower-than-expected cloud service costs
- Y/Y decrease primarily due to lower consumer spending, rising costs, and an anticipated one-time loss
Net Income4
- Exceeded outlook driven by operating income outperformance and ¥10.7 billion FX gain on U.S. dollar-denominated cash deposits
- Y/Y decrease primarily due to a decrease in operating income
(Unit: ¥ millions, except per share data) | Q1 2023 | Q1 2024 Outlook | Q1 2024 | YoY % | ||||||
Revenues | ¥124,087 | ¥97,122 | ~ | ¥107,112 | ¥108,418 | (13%) | ||||
PC5 | 93,070 | 71,956 | ~ | 79,146 | 79,297 | (15%) | ||||
Mobile | 31,017 | 25,166 | ~ | 27,966 | 29,121 | (6%) | ||||
Operating income | 56,275 | 15,158 | ~ | 23,360 | 29,146 | (48%) | ||||
Net income4 | 52,791 | 16,354 | ~ | 22,919 | 35,918 | (32%) |
(Unit: ¥ billions)
Revenues |
124.1 |
108.4 |
Operating Income | Net Income4 | |
Earnings per share | 61.63 | 19.47 | ~ | 27.29 | 42.77 | |
Exchange rates | ||||||
100 KRW/JPY | 10.41 | 11.06 | 11.06 | 11.19 | 7% | |
CNY/JPY | 19.34 | 20.49 | 20.49 | 20.79 | 7% | |
USD/JPY | 132.34 | 147.06 | 147.06 | 148.61 | 12% |
Q1 2023 | Q1 2024 |
56.3 | |
29.1 | |
Q1 2023 | Q1 2024 |
52.8 | |
35.9 | |
Q1 2023 | Q1 2024 |
1 | Official title is EA SPORTS FC | ONLINE (PC) and EA SPORTS FC ONLINE M (mobile). |
2 | Official title is EA SPORTS FC | MOBILE. |
3 | HR costs includes HR cost (COGS), HR cost (SG&A) and R&D (SG&A). |
- Net income refers to net income attributable to owners of the parent.
- PC revenues include other revenues besides PC online games and mobile games.
© 2024 NEXON Co., Ltd. All Rights Reserved. | 5 |
Q12024RevenueBreakdown
Q1 2024 Financial Results
(Unit: ¥ mllions) | Q1 2024 | YoY % Change | |||||||
Q1 2023 | As- | Constant | As- | Constant | |||||
Reported | Currency | 4 | Reported | Currency | 4 | ||||
Revenue by Region | 1 | ||||||||
Korea | ¥64,942 | ¥57,340 | ¥53,277 | (12%) | (18%) | ||||
China | 43,080 | 29,182 | 27,328 | (32%) | (37%) | ||||
Japan | 3,609 | 3,630 | 3,483 | 1% | (3%) | ||||
North America and Europe | 5,156 | 9,919 | 8,991 | 92% | 74% | ||||
Rest of World | 2 | 7,300 | 8,347 | 7,731 | 14% | 6% | |||
Nexon Total | 124,087 | 108,418 | 100,810 | (13%) | (19%) | ||||
Revenue by Platform | |||||||||
PC | 3 | 93,070 | 79,297 | 73,768 | (15%) | (21%) | |||
Mobile | 31,017 | 29,121 | 27,042 | (6%) | (13%) | ||||
Nexon Total | 124,087 | 108,418 | 100,810 | (13%) | (19%) | ||||
FX Rate | |||||||||
100 KRW/JPY | 10.41 | 11.19 | 10.41 | 7% | |||||
CNY/JPY | 19.34 | 20.79 | 19.34 | 7% | |||||
USD/JPY | 132.34 | 148.61 | 132.34 | 12% |
Q1 2024 Revenue Breakdown
8%
9% | 27% | |
3% | ||
Region1 | 53% | Platform |
27% | 73% | |
Region1 | Platform |
Korea 53% | PC3 73% |
China 27% | Mobile 27% |
Japan 3% | |
North America & Europe 9% | |
Rest of World2 8% |
- Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.
- "Rest of World" includes other Asian countries as well as Central and South American countries.
- PC revenues include other revenues besides PC online games and mobile games.
4 Constantcurrency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchangerates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchange rates from last year's same fiscal quarter.
© 2024 NEXON Co., Ltd. All Rights Reserved. | 6 |
Q12024Korea-Highlights
ExceededOutlook Driven by FC ONLINE1 and FC MOBILE2
- PC3 revenues down 6% Y/Y
- Strong contributions from Wars of Prasia and MapleStoryWorlds4 were offset by decreased revenues from FC ONLINE1 and MapleStory
- FC ONLINE1: Exceeded outlook driven by successful updates and sales promotions. Down Y/Y due to a tough comparison with Q1 2023 when we achieved record quarterly revenue
- MapleStory: Slightly fell below outlook and down Y/Y. However, our strategy of prioritizing the improvement of player engagement and satisfaction delivered earlygood progress
- Mobile revenues decreased 24% Y/Y; increased 20% Q/Q
- Y/Y, a contribution from Wars of Prasia was more than offset by revenue decreases fromHIT2, The Kingdom of the Winds: Yeon as well as FC ONLINE M5 and FC MOBILE2
- Q/Q, revenue increase primarilydriven by FC ONLINE M5, FC MOBILE2, and Blue Archive
YoY% change:
(Unit: ¥ millions) | As Reported: | -12% | ||||||||
Constant Currency6: | -18% | |||||||||
75,855 | ||||||||||
64,942 | 62,071 | 57,340 | ||||||||
52,462 | ||||||||||
43,365 | 42,124 | 56,202 | 3 | |||||||
40,959 | ||||||||||
38,832 | PC | |||||||||
21,577 | 19,947 | 19,653 | Mobile | |||||||
13,630 | 16,381 | |||||||||
Q1 2023 | Q2 2023 | Q3 2023 | Q4 2023 | Q1 2024 | ||||||
1 | Official title is EA SPORTS FC | ONLINE (PC). | 5 | Official title is EA SPORTS FC | ONLINE M (mobile). | |||||
6 Constantcurrency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchange | ||||||||||
2 | Official title is EA SPORTS FC | MOBILE. | ||||||||
rates. Constant-currency basis amounts are calculated using the average foreign currency exchange rates for the comparable | ||||||||||
3 | PC revenues include other revenues besides PC online games and mobile games. | |||||||||
period in the prior year and applied to the current period. As an example, we calculate royalty revenues from China | ||||||||||
4 A content creation and play platform based on MapleStory IP. | Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchangerates from last year's same fiscal quarter. |
Revenue Ranking by Region7
PC3MOBILE
1
EA SPORTSFCTM ONLINE | EA SPORTSFCTM ONLINE M |
2
MapleStory | EA SPORTSFCTM MOBILE |
3
Dungeon&Fighter | Blue Archive |
4
Sudden Attack | MapleStory M |
5
Wars of Prasia | The Kingdom of the Winds: Yeon |
- Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.
- The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which are shown in this material are trademarks, registered trademarks, copyrighted works or other legally
protected materials owned by respective right holders.© 2024 NEXON Co., Ltd. All Rights Reserved. | 7 |
Q12024China-Highlights
Results as Planned. Down Y/Y Due to Dungeon&Fighter
• Dungeon&Fighter: | Revenue Ranking by Region4 |
- At the high end of the outlook; down Y/Y
‐ Sharply focused on improving the game's economy following an imbalance in | PC3 | MOBILE |
the in-game economy which arose late in December | ||
- Y/Y MAUs, paying users, and ARPPU decreased mainly due to an imbalance of the in-game economy
- Q/Q MAUs and paying users decreased mainly due to an imbalanceof the in-
game economy. ARPPU increased due to strong seasonality | 1 |
• MapleStory: The Legends of Maple1 : Slightly increased Q/Q
Dungeon&Fighter | MapleStory: The Legends of Maple1 |
YoY% change: | |||||||||
(Unit: ¥ millions) | As Reported: | -32% | |||||||
2 | |||||||||
Constant Currency2: | -37% | ||||||||
43,080 | MapleStory | Blue Archive | |||||||
24,044 | 29,182 | ||||||||
3 | |||||||||
42,935 | 18,231 | ||||||||
15,133 | PC3 | ||||||||
20,943 | 26,716 | ||||||||
145 | 18,073 | 158 | 3,101 | 12,396 2,737 | 2,466 | Mobile | Counter Strike Online | KartRider Rush+ | |
Q1 2023 | Q2 2023 | Q3 2023 | Q4 2023 | Q1 2024 |
1 Official title of MapleStory M in China. | 2 Constantcurrency is a non-GAAP measure used to show performance unaffected by fluctuations in |
foreign currency exchangerates. Constant-currency basis amounts are calculated using the average | |
foreign currency exchangerates for the comparableperiod in the prior year and applied to the current | |
period. As an example, we calculate royalty revenues from China Dungeon&Fighterby applying the | |
same CNY/USD, USD/KRW and KRW/JPY exchangerates from last year's same fiscal quarter. |
- PC revenues include other revenues besides PC online games and mobile games.
- Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.
- The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which
are shown in this material are trademarks, registered trademarks, copyrighted works or other legally | © 2024 NEXON Co., Ltd. All Rights Reserved. | 8 |
protected materials owned by respective right holders. |
Q12024Japan-Highlights
Exceeded Outlook Driven by Blue Archive
- Y/Y growth in MapleStory was offset by decreases from mobile titles
- MapleStory: Delivered record-breaking quarter revenue
- Blue Archive: Outperformance driven by the successful third anniversary update
YoY% change: | ||
(Unit: ¥ millions) | As Reported: | +1% |
Constant Currency1: | -3% |
Revenue Ranking by Region3
PC2MOBILE
1
MapleStory | Blue Archive |
2
3,609
1,004 | 3,132 | 2,879 |
2,313 | 1,095 | |
1,367 | ||
866 | ||
2,605 | 2,037 | |
1,447 | 1,512 | |
3,630
1,413
2,217
PC2
Mobile
Mabinogi | EA SPORTS FCTM MOBILE |
3
Talesweaver | MapleStory M |
Q1 2023 | Q2 2023 | Q3 2023 | Q4 2023 | Q1 2024 |
1 Constantcurrency is a non-GAAP measure used to show performance unaffected by fluctuations in foreign currency exchangerates. Constant-currency basis amounts are calculated using the average foreign currency exchangerates for the comparableperiod in the prior year and applied to the current period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the same CNY/USD, USD/KRW and KRW/JPY exchangerates from last year's same fiscal quarter.
- PC revenues include other revenues besides PC online games and mobile games.
- Based on regions where the revenue originates; not a representation of revenues according to Nexon entities.
- The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which
are shown in this material are trademarks, registered trademarks, copyrighted works or other legally | © 2024 NEXON Co., Ltd. All Rights Reserved. | 9 |
protected materials owned by respective right holders. |
Q12024NorthAmericaandEurope -Highlights
Slightly Below Outlook Due to THE FINALS
• Y/Y growth driven by contributions from THE FINALS and DAVE THE DIVER as | Revenue Ranking by Region3 |
well as growth in MapleStory |
- THE FINALS: Launch of Season 2 in March created a short-lived increase in player metrics but delivered lower-than-expected retention and revenue
- MapleStory: Grew significantly Y/Y and marked record quarterly revenue
- MapleStory M: Grew double-digit Y/Y
YoY% change: | ||
(Unit: ¥ millions) | As Reported: | +92% |
Constant Currency1: | +74% |
PC2
1
THE FINALS
2
MOBILE
MapleStory M
8,925 | 8,162 | ||
5,156 | 5,461 | 3,485 | |
4,601 | |||
1,706 | |||
1,962 | |||
3,194 | 3,755 | 5,440 | 3,561 |
9,919
5,296
4,623
PC2
Mobile
MapleStory
3
DAVE THE DIVER
Blue Archive
Choices: Stories You Play
Q1 2023 | Q2 2023 | Q3 2023 | Q4 2023 | Q1 2024 |
1 Constantcurrency is a non-GAAP measure used to show performance unaffected by fluctuations in | 2 | PC revenues include other revenues besides PC online games and mobile games. |
foreign currency exchangerates. Constant-currency basis amounts are calculated using the average | 3 | Based on regions where the revenue originates; not a representation of revenues according to Nexon entities. |
foreign currency exchangerates for the comparableperiod in the prior year and applied to the current | 4 | The letters, graphics, symbols, logos and other marks, and illustrations, characters and other works, which |
period. As an example, we calculate royalty revenues from China Dungeon&Fighter by applying the | ||
are shown in this material are trademarks, registered trademarks, copyrighted works or other legally |
same CNY/USD, USD/KRW and KRW/JPY exchangerates from last year's same fiscal quarter. | protected materials owned by respective right holders. |
© 2024 NEXON Co., Ltd. All Rights Reserved. 10
Attachments
- Original Link
- Original Document
- Permalink
Disclaimer
Nexon Co. Ltd. published this content on 14 May 2024 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 14 May 2024 06:16:35 UTC.