Fiscal Year Ended March 2020

Financial Results Explanatory Material

Nintendo Co., Ltd.

May 7, 2020

1

  • We would like to start by extending our deepest sympathies to all those affected byCOVID-19. We would also like to express how deeply grateful we are to the medical staff and all those who are working hard to prevent the spread of this virus.

Nintendo Co., Ltd.

1

Information About Risks Related to COVID-19

  • Impact on parts procurement, production, and shipments
  • Impact on consumption activities
  • Impact on research and development
  • Impact of foreign exchange fluctuations

2

  • As you are all aware, the impact ofCOVID-19 continues to expand. The emergency declarations and other regulatory restrictions in countries all around the world are growing both in duration and in scale, making it difficult to predict when things will return to normal.
  • Taking this into account, we would like to talk about the possibility that the situation may affect Nintendo's future financial results.
  • First, we would like to talk about the impact on parts procurement, production, and shipments. It appears that delays in production and shipping are gradually recovering. However, we may be affected if there continue to be issues involving the procurement of necessary components. In addition, if the impact ofCOVID-19 is prolonged or worsens further, it may disrupt the product supply.
  • Second, we would like to discuss the impact on consumption activities. There are restrictions on sales channels in each country due to measures to prevent the spread of the virus including restrictions on movement outside the home and closure of retail stores, and this effect may be prolonged. Also, if physical distribution is suspended, we will not be able to sell hardware or packaged software throughe-commerce. In addition, there is a possibility that provision of those services offered via our network may be suspended in the event that we are no longer able to maintain the stability of our network systems.
  • Third, we would like to discuss the impact on research and development. If the effects ofCOVID-19 are prolonged or worsen further, development schedules may be impacted due to the difference in development environments between working from home and in the office. In particular, the impact to overseas subsidiaries and

Nintendo Co., Ltd.

2

other affiliated companies involved in development is anticipated to be even more difficult to predict than within Japan. As a result of these factors, we may not be able to proceed with the release of Nintendo products and the start of services as planned. This is also true for other software publishers, so it may not be possible to provide game content on Nintendo platforms as planned.

  • Fourth, we would like to discuss the impact of foreign exchange fluctuations. If foreign exchange fluctuations occur due to changes in the economic conditions of each country caused by the impact ofCOVID-19, any deviation from the assumed exchange rates in our financial forecasts may affect our financial results.
  • Furthermore, both direct and indirect risks exist which are difficult to foresee and may affect our financial results. The situation regarding COVID- 19 is changingday-by-day around the world, so we will carefully monitor trends while continuing to gather information and taking the measures necessary to minimize the impact of these concerns.

Nintendo Co., Ltd.

2

1. Consolidated Financial Results and Outlook

3

  • We would now like to talk about our consolidated financial results for the fiscal year ended March 2020 and the consolidated financial forecast for the fiscal year ending March 2021.

Nintendo Co., Ltd.

3

Consolidated Financial Highlights

FY19FY20 Comparison

Net sales

1,200.5

bn yen

1,308.5

bn yen

+9.0

Operating profit

249.7

bn yen

352.3

bn yen

+41.1

%

Operating profit ratio

20.8

%

26.9 %

+6.1 pt.

Ordinary profit

277.3

bn yen

360.4

bn yen

+30.0

%

Net profit

194.0

bn yen

258.6

bn yen

+33.3

%

Net profit ratio

16.2

%

19.8

+3.6 pt.

*Net profit: Profit attributable to owners of parent

*FY = Fiscal Year: FY20 indicates the period between April 1, 2019 and March 31, 2020.

4

  • Year-on-year,net sales for this financial year rose by 9.0% to 1,308.5 billion yen, operating profit rose by 41.1% to 352.3 billion yen, ordinary profit rose by 30.0% to
    1. billion yen, and net profit attributable to owners of parent rose by 33.3% to
    1. billion yen.

Nintendo Co., Ltd.

4

Consolidated Sales

FY19

FY20

Comparison

Net sales

1,200.5 bn yen

1,308.5

bn yen

+9.0 %

Dedicated video game platform*1

1,152.6 bn yen

1,254.1

bn yen

+8.8 %

Mobile, IP related income, etc.*2

46.0

bn yen

51.2

bn yen

+11.5 %

Playing cards, etc.

1.9

bn yen

3.0

bn yen

+57.1 %

*1 Each platform includes hardware, software (including downloadable versions of packaged software, download-only software, add-on content, and Nintendo Switch Online) and accessories.

*2 Includes income from smart-device content and royalty income.

Effect of changes in foreign exchange rates on net sales: -37.3 billion yen

FY20 Regional Sales Ratio

8.8%

Japan

23.0%

The Americas

25.0%

Europe

43.2%

Other

Proportion of overseas sales: 77.0%

5

  • Next, we would like to give a breakdown of consolidated sales.
  • Sales from our dedicated video game business grew by 8.8%year-on-year, to 1,254.1 billion yen. Sales of Nintendo Switch hardware and software remained strong, leading to an overall increase in sales despite the negative impact of a strong yen and the sharp decrease in sales for Nintendo 3DS hardware and software, as well as the Classic Edition series.
  • Sales from mobile, IP related income increased from the previous fiscal year in bothsmart-device transactions and royalty income, resulting in a 11.5% increase overall to 51.2 billion yen.
  • Other sales grew by 57.1% to 3.0 billion yen, partially due to Nintendo TOKYO, which opened this past fall.
  • The impact of the exchange rate on net sales was a reduction of 37.3 billion yenyear-on-year.

Nintendo Co., Ltd.

5

Gross Profit

FY19

FY20

Comparison

Gross profit

501.1 bn yen

641.7

bn yen

+28.0 %

Gross profit ratio

41.7 %

49.0

+7.3 pt.

Main Variable Factors

FY19

FY20

Comparison

Proportion of hardware

58.4 %

52.2

-6.2pt.

sales*1

%

Proportion of first-party

83.8 %

82.8

-1.0pt.

software sales*2

%

Proportion of digital

24.8 %

34.0

+9.2 pt.

sales*2

%

Average

1 USD

110.91 yen

108.74

yen

-2.17yen

exchange rate

1 Euro

128.41 yen

120.82

yen

-7.59yen

*1 Proportion of sales to total dedicated video game platform sales

6

*2 Proportion of sales to total dedicated video game platform software sales

  • Next, we would like to take an itemized look at profits.
  • Gross profit increased 28.0%year-on-year to 641.7 billion yen due to increased sales.
  • While gross profit margin was negatively impacted by the strengthening of the yen, a rise in the proportion of sales largely made up of software and an increase in the rate ofhigh-margin digital sales were primarily responsible for an increase of 7.3 percentage points over the previous fiscal year, to 49.0%.

Nintendo Co., Ltd.

6

Selling, General and Administrative Expenses / Operating Profit

FY19

FY20

Comparison

Selling, general and

administrative expenses

251.4 bn yen

289.3

bn yen

+15.0 %

SG&A expenses-to-sales ratio

20.9 %

22.1

%

+1.2 pt.

Operating profit

249.7 bn yen

352.3

bn yen

+41.1 %

Operating profit ratio

20.8 %

26.9

%

+6.1 pt.

Effect of changes in foreign exchange rates on operating profit: approx. -20.0 billion yen

FY19

FY20

Comparison

Research and development

expenses

69.6bn yen

84.1

bn yen

+20.9 %

Advertising expenses

75.4bn yen

76.0

bn yen

+0.8 %

7

  • Selling, General and Administrative expenses (referred to as SG&A expenses below) increased 15.0%year-on-year to 289.3 billion yen, and our SG&A expenses- to-sales ratio increased by 1.2 percentage points to 22.1%.
  • This was mainly due to an increase in research and development expenses and an increase in transaction fees and other costs related to the growth in digital sales, resulting in an overall increase in SG&A expenses.
  • Although SG&A expenses increased, operating profit increased 41.1%year-on-year to 352.3 billion yen due to the increase in gross profit on sales, and operating margin increased 6.1 percentage points to 26.9%.
  • The effect of changes in foreign exchange rates at the operating profit level was a reduction of approximately 20.0 billion yenyear-on-year.

Nintendo Co., Ltd.

7

Ordinary Profit and Net Profit

FY19

FY20

Comparison

Non-operating income

28.3bn yen

25.5

bn yen

-9.7%

included foreign exchange gains

5.4

bn yen

-

Non-operating expenses

0.6bn yen

17.4

bn yen+2,541.9 %

included foreign exchange losses

-

15.8

bn yen

Ordinary profit

277.3 bn yen

360.4

bn yen

+30.0 %

Net profit

194.0 bn yen

258.6

bn yen

+33.3 %

Net profit ratio

16.2

%

19.8

%

+3.6 pt.

*Net profit: Profit attributable to owners of parent

Exchange rate

FY19

FY20

Comparison

Dividends

FY19

FY20

Comparison

1 USD

110.99

yen

108.83 yen

-2.16

yen

Annual

810 yen

1,090 yen

+280 yen

1 Euro

124.56

yen

119.55 yen

-5.01

yen

8

  • While the strengthening of the exchange rate for the yen at the end of this period compared to the end of the previous fiscal year resulted in a foreign exchange loss of 15.8 billion yen, ordinary profit increased by 30.0% to 360.4 billion yen, primarily due to an increase in interest income from U.S. dollar deposits.
  • Net profit attributable to owners of parent rose by 33.3% to 258.6 billion yen.
  • As a result, the annual dividend per share for this fiscal year will be 1,090 yen.

Nintendo Co., Ltd.

8

Consolidated Financial Forecast

FY20

FY21

Comparison

(Results)

(Forecast)

Net sales

1,308.5

bn yen

1,200.0

bn yen

-8.3%

Operating profit

352.3

bn yen

300.0

bn yen

-14.9%

Ordinary profit

360.4

bn yen

290.0

bn yen

-19.5%

Net profit

258.6

bn yen

200.0

bn yen

-22.7%

*Net profit: Profit attributable to owners of parent

*Estimated exchange rate for FY21: 1 USD = 105 yen, 1 Euro = 115 yen

FY20

Dividends

FY21

Comparison

(Results)

(Forecast)

Annual

1,090

yen

840

yen

-250yen

Nintendo Switch

FY20

FY21

Comparison

(Results)

(Forecast)

Hardware

21.03

mil

19.00

mil

-9.6%

units

units

Software

168.72

mil

140.00

mil

-17.0%

units

units

*Software sales units for FY20 include the quantity bundled with hardware (3.40 million units).

9

  • Next, we would like to talk about the consolidated financial forecast for the fiscal year ending March 2021.
  • We forecast sales of 1,200.0 billion yen, operating profit of 300.0 billion yen, ordinary profit of 290.0 billion yen, and profit attributable to owners of parent of 200.0 billion yen. The assumed exchange rates are 105 yen per US dollar and 115 yen per euro.
  • If we achieve the financial results we are currently forecasting, we expect that the annual dividend per share will be 840 yen.
  • Our unit sales forecast for the full year is 19.00 million units of Nintendo Switch hardware and 140.00 million units of software.
  • We are not disclosing the unit sales forecast of Nintendo 3DS because it has limited impact on our overall financial performance.
  • We ask for your understanding thatCOVID-19 could impact this consolidated financial forecast, as mentioned at the beginning.

Note: Appropriate Use of Earnings Forecasts

Statements relating to future projections represent the judgments made by Nintendo management based on information that was available at the time they were written, and therefore include certain potential risks and uncertainties. Regarding the impact of COVID-19 on our earnings forecasts, production and sales volumes may decrease for a certain period of time, but we anticipate that production and sales will be able to meet demand for the full year and that we will be able to release software titles now in development as planned. That being said, there are many elements of uncertainty, so if there is a need to revise our earnings forecasts at a later date, we will promptly disclose those revisions. Please be aware that such risks and uncertainties may cause actual results to be materially different from these forecasts (including but not limited to earnings forecasts and dividend forecasts).

Nintendo Co., Ltd.

9

2. Business Highlights

10

  • We would like to turn now to our business highlights.

Nintendo Co., Ltd.

10

Sales Status of Nintendo Switch (Sell-in)

FY19

FY20

Comparison

Hardware

16.95

mil

21.03

mil

+24.0 %

units

units

Nintendo Switch

16.95

mil

14.83

mil

-12.5%

units

units

Nintendo Switch Lite

-

6.19

mil

-

Pokémon Sword/ Pokémon Shield

units

17.37million units

Software

118.55

mil

168.72

mil

+42.3 %

units

units

Regional Hardware Unit Sales

Regional Software Unit Sales

25

200

20

Animal Crossing: New Horizons

Mario Kart 8 Deluxe

150

11.77million units

8.08million units

15

100

Number of million-seller titles (FY20)

10

50

27titles

5

include 18 Nintendo titles and

0

0

9 titles by other software publishers

FY19

FY20

(mil units)

(mil units) FY19

FY20

11

Japan

The Americas

Europe

Other

Japan

The Americas

Europe

Other

  • First let's talk about Nintendo Switch sales.
  • Sales for the entire Nintendo Switch family rose 24.0%year-on-year to 21.03 million units. That breaks down to sales of 14.83 million units of Nintendo Switch and 6.19 million units of Nintendo Switch Lite.
  • Nintendo Switch sales continued at levels close to those of the previous fiscal year, and when you add in sales of Nintendo Switch Lite, just launched in September of last year, you see that sales of the entire Nintendo Switch family exceeded the good results of the previous fiscal year.
  • Looking at software,Pokémon Swordand Pokémon Shieldposted sales of 17.37 million units, and Animal Crossing: New Horizonssold 11.77 million units, which is now the best start ever for a Nintendo Switch title. In addition to titles like Luigiʼs Mansion 3and Super Mario Maker 2that were released during this fiscal year, sales also continued to grow steadily for titles released in previous fiscal years like Mario Kart 8 Deluxe,and for titles from other software publishers. The total number of million-seller titles during this fiscal year reached 27 titles, including those from other software publishers.
  • As a result, total software sales grew 42.3%year-on-year to 168.72 million units.
  • As you can see by looking at sales by region, both hardware sales and software sales grewyear-on-year in every region.

Nintendo Co., Ltd.

11

Nintendo Switch System Family Sell-Through

Note: Sell-throughrefers to units sold by retailers to consumers.

Japan

North America

Europe

Apr.-JuneJul.-Sept.Oct.-Dec.Jan.-Mar.Apr.-JuneJul.-Sept.Oct.-Dec.Jan.-Mar.Apr.-JuneJul.-Sept.Oct.-Dec.Jan.-Mar.

Previous: 3.80mil units

Previous: 6.35mil units

Previous: 4.49mil units

Current: 5.06mil units

Current: 7.67mil units

Current: 5.37mil units

(+33%)

(+20%)

(+19%)

12

Source: Nintendo, Media Create

  • Previously, we have addressedsell-in, or the number of sales from Nintendo to retailers, but we would like to turn the discussion to sell-through, which is the number of sales made from retailers to consumers. This graph shows quarterly sell-through for the Nintendo Switch family. In all major regions, sell-through from January through March was higher than that of the same period in the previous fiscal year. In the Japanese market, the release of Animal Crossing: New Horizonsdrove hardware sales greatly, with console sell-through for the week of release reaching levels above weekly sell-through during the holiday season.
  • Annualsell-through of the Nintendo Switch family in Japan during this fiscal year increased 33% over the previous fiscal year, with sell-through of 5.06 million units. The North American market saw a 20% rise over the previous fiscal year, to 7.67 million units. The European market saw a 19% rise over the previous fiscal year, to 5.37 million units.
  • In the fourth quarter, the proportion ofsell-through for Nintendo Switch Lite to the entire Nintendo Switch family was higher than that of sell-in. This is because inventories for Nintendo Switch Lite, which was just launched last September, were relatively plentiful at the start of the new year in markets outside of Japan, and sell-through for the system grew significantly together with that of the flagship Nintendo Switch both before and after the release of Animal Crossing: New Horizons.
  • Although the spread ofCOVID-19 impacted production and shipments in some regions during this fiscal year, the scope was limited. Nintendo Switch has been gaining momentum throughout the year, and has achieved widespread expansion compared to the previous fiscal year.

Nintendo Co., Ltd.

12

Animal Crossing Series Comparative Sell-Through (JP/US/EUR)

13.41

10

5

0

(mil units)

Lifetime total

First 6 weeks

13

Includes system bundles and digital sales / Source: Nintendo, Media Create

  • Combinedsell-through of Animal Crossing: New Horizons, released on March 20, exceeded 13 million units in the first six weeks for the three regions of Japan, the US, and Europe, making it the fastest-starting title for Nintendo Switch. Moreover, sell-through for Animal Crossing: New Horizonshas quickly exceeded the lifetime sell-through for the Nintendo 3DS entry Animal Crossing: New Leaf, making it the title with the highest sell-through in the Animal Crossing series.
    Not only have sales of the physical version exceeded our expectations, but demand for the digital version is also high, leading to a digital sales ratio never before seen in Nintendo Switch titles.
  • In terms of consumer demographics, we are seeing a high percentage of players in their 20s and 30s who have likely played past entries in the Animal Crossing series, and a high overall percentage of female players, at over 40%. Among this group, many appear to have newly purchased a console in the Nintendo Switch family.

Nintendo Co., Ltd.

13

Digital Sales

FY19

FY20

Comparison

Digital sales

118.8 bn yen

204.1

bn yen

+71.8 %

Proportion of digital sales

24.8 %

34.0

+9.2 pt.

*Proportion to total dedicated video game platform software sales

*Sales of downloadable versions of packaged software, download-only software,

add-on content and Nintendo Switch Online, etc.

Downloadable versions of packaged software

Download-only software, add-on content

and Nintendo Switch Online, etc.

30.0%

FY20

Component ratio

of digital sales

70.0%

14

  • Next, we would like to talk about our digital business on dedicated video game platforms.
  • Digital sales for this fiscal year grew to 204.1 million yen, a 71.8%year-on-year increase. Software sales on our dedicated video game platforms contributed 34.0% of total digital sales.
  • Downloadable versions of packaged software, especially Nintendo Switch software, made up 70.0% of the overall digital sales, and greatly contributed to growth.
  • Other factors leading to growth include an increase indownload-only software that is not sold physically, including indie titles, and growth in add-on content sales for titles such as Super Smash Bros. Ultimateand Fire Emblem: Three Houses. In addition, Nintendo Switch Online contributed to sales throughout the year.

[Regarding calculation of digital sales]

In principle, sales of Nintendo software are recognized as gross sales while sales of software released by other software publishers are recognized as net sales.

Note: Sales commissions, which Nintendo receives based on contracts with other software publishers, etc. are recognized are revenue.

Nintendo Co., Ltd.

14

Announced Title Releases for FY21

May 29

June 5

2020 in Japan

Release continuous updates

Part 1: Release by end of June 2020

Releases from June 2020 onward

Part 2: Release in fall of 2020

15

  • These are the title releases planned for the fiscal year ending March of 2021 that have already been announced. We plan to release not only new software titles, but also purchasable and free updates to already released software that will encourage consumers to continue playing on Nintendo Switch. We plan to introduce a succession of seasonal events forAnimal Crossing: New Horizons, paid add-on content for Pokémon Swordand Pokémon Shield, and begin releasing the fighters included in Fighter Pass Vol. 2 for Super Smash Bros. Ultimate.
  • As mentioned in the beginning, if the effects ofCOVID-19 are prolonged or worsen further, we may not be able to proceed with the release of Nintendo products and the start of services as planned, so our future plans are subject to change.

Nintendo Co., Ltd.

15

Mobile, IP Related Income, etc.

FY19

FY20

Comparison

Mobile, IP related income, etc.

46.0bn yen

51.2

bn yen

+ 11.5%

* Includes income from smart-device content and royalty income

Addition of monthly subscription service

Addition of multiplayer feature

Large increase in active players

More than one third of all sales in US

16

  • Next, we would like to talk about our mobile and IP related businesses. Mobile, IP related income grew by 11.5%year-on-year to 51.2 billion yen.
  • During this fiscal year, we began distribution of bothDr. Mario World(in July 2019) and Mario Kart Tour(in September 2019), bringing the total number of game applications we currently operate to six. The applications released in this fiscal year have contributed to our mobile application revenues, as has Animal Crossing: Pocket Camp, for which a subscription service was implemented last November. We are seeing a synergistic effect, with this application helping to spread awareness of Animal Crossing: New Horizonsfor Nintendo Switch, and our promotions for that title helping to greatly increase the number of active players of Animal Crossing: Pocket Camp.
  • A multiplayer feature was added toMario Kart Tourin March. Since the addition of this feature, the number of active players has been continuously increasing, and there are also increasing numbers of players subscribing to Gold Pass. US consumers represent approximately one third of all players, and sales in the US account for more than one third of total sales.
  • Please understand that we do not disclose details like the number of downloads and the sales revenues for individual applications.

Nintendo Co., Ltd.

16

IP Expansion Initiatives

17

  • We will now move on to our IP expansion business, in which we are continuing to implement a variety of initiatives.
  • Clothing company Levi Strauss is selling products full of inspiration from the world of Super Mario, centered onstreetwear-inspired denim jeans, as well as T-shirts, polo shirts, hoodies, and other items.
  • The LEGO Group announced LEGO Super Mario as a collaboration between LEGO and Super Mario. In this new product series from the LEGO Group, you move an interactive LEGO Mario figure around a course built from LEGO bricks, progressing and collecting coins.
  • We will continue our efforts to increase opportunities for people to have access to Nintendo IP and increase the value of that IP, which is the source of our competitive edge.

Nintendo Co., Ltd.

17

3. Reference

18

  • This concludes our presentation. The following slides are provided as reference and include details published asSupplementary Informationfor previous fiscal years.

[Disclaimers]

The contents of these materials are based upon the information available and the judgments which can be made at the time of the announcement. Nintendo is not responsible for updating or changing these materials if the information presented changes due to future circumstances or for other reasons.

Also, forecasts referred to in these materials involve known and unknown risks and uncertainties. Please note that such risks and uncertainties may cause actual results to be materially different from the forecasts.

Nintendo Co., Ltd.

18

Million-Seller Nintendo First-Party Titles

units in ten thousands

FY20

Life-to-date

Nintendo Switch

Global

including

Global

Japan

Overseas

Pokémon Sword/Pokémon Shield

1,737

452

1,285

1,737

Animal Crossing: New Horizons

1,177

384

793

1,177

Mario Kart 8 Deluxe

808

93

715

2,477

Luigiʼs Mansion 3

633

83

550

633

Super Mario Maker 2

548

116

432

548

Super Smash Bros. Ultimate

503

90

413

1,884

The Legend of Zelda: Breath of the Wild

464

45

418

1,741

The Legend of Zelda: Link's Awakening

438

43

395

438

Super Mario Party

370

62

309

1,010

New Super Mario Bros. U Deluxe

329

33

296

660

SUPER MARIO ODYSSEY

297

21

275

1,741

Fire Emblem: Three Houses

287

58

229

287

Ring Fit Adventure

273

89

184

273

Splatoon 2

143

45

98

1,013

Pokémon: Let's Go, Pikachu! Pokémon: Let's Go, Eevee!

134

14

120

1,197

Pokémon Mystery Dungeon: Rescue Team DX

126

36

89

126

MARVEL ULTIMATE ALLIANCE 3: The Black Order

108

4

104

108

ASTRAL CHAIN

108

16

91

108

[Note] Software sales units include the quantity bundled with hardware. Software sales units include their downloadable versions.

19

Nintendo Co., Ltd.

19

Key Indicators

Proportion of Overseas Sales

FY20

Q1

Q2

Q3

Q4

76.5%

76.9%

78.6%

74.0%

76.8%

77.8%

77.0%

FY19

Q1

Q2

Q3

Q4

76.6%

78.7%

77.7%

78.7%

77.8%

77.7%

77.9%

Proportion of Hardware Sales

FY20

Q1

Q2

Q3

Q4

50.5%

54.9%

57.4%

39.6%

53.2%

55.6%

52.2%

FY19

Q1

Q2

Q3

Q4

51.7%

62.4%

61.2%

51.1%

57.8%

59.9%

58.4%

Proportion of First-Party

Software Sales

FY20

Q1

Q2

Q3

Q4

74.1%

76.0%

87.4%

85.1%

75.2%

82.0%

82.8%

FY19

Q1

Q2

Q3

Q4

82.9%

71.0%

89.8%

80.3%

76.8%

84.6%

83.8%

* Proportion of overseas (outside of Japan) sales to total sales

*Proportion of hardware (including accessories)

* Proportion of first-party software sales to total

sales to total dedicated video game platform

dedicated video game platform software sales

sales

20

Nintendo Co., Ltd.

20

Digital Sales Indicators

Digital Sales

Proportion of Digital Sales

Proportion of Downloadable Versions

in yen

of Packaged Software Sales

FY20

FY20

FY20

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

30.6 bn

40.9 bn

53.2 bn

79.2 bn

38.3%

34.8%

22.3%

48.5%

56.4%

64.5%

71.7%

76.9%

71.6 bn

36.2%

61.0%

124.9 bn

28.6%

65.6%

204.1 bn

34.0%

70.0%

FY19

FY19

FY19

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

Q1

Q2

Q3

Q4

18.5 bn

20.6 bn

45.0 bn

34.6 bn

24.2%

26.0%

19.6%

37.2%

59.3%

59.1%

78.7%

62.6%

39.1 bn

25.1%

59.2%

84.2 bn

21.8%

69.6%

118.8 bn

24.8%

67.6%

*Digital sales include (a) downloadable version of packaged software (the downloadable version of software that is offered both physically and digitally), (b) download-only software, (c) add- on content and (d) Nintendo Switch Online, etc.

*Proportion of digital sales to total dedicated video game platform software sales

* Proportion of downloadable versions of packaged software sales to total digital sales as indicated on the left: a/(a+b+c+d)

21

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21

Supplementary Information on Our Website

Earnings Releases, etc.

IR Events

・Earning Releases

・Corporate Management Policy Briefing Presentation Materials

・Timely Disclosure of Information, etc.

・Financial Results Explanatory Materials, etc.

Financial Highlights

Dedicated Video Game Sales Units

・Consolidated Statements of Income

(Annual/ Quarterly)

・Total Unit Sales

(Life-to-date)

・Consolidated Balance Sheet

(Annual/ Quarterly)

・Unit Sales

(Annual/ Quarterly)

・Consolidated Cash Flows

(Annual)

・Number of Titles Released

(Annual)

・Key Figures per Share

(Annual)

・Geographical Sales Breakdown

(Annual/ Quarterly)

・Sales Breakdown by Category

(Annual/ Quarterly)

Top Selling Title Sales Units

Historical Data(Updated at fiscal year-end)

・Top selling Nintendo software sales units

・Consolidated Statements of Income Transition

on an accumulated basis

・Consolidated Sales Transition by Region

・Number of Software Titles Released

*Corresponding pages on our website can be accessed by clicking on the titles above. *Financial Highlights will be updated within 2 business daysof our financial announcement. *Information previously available in Supplementary Informationcan be found at the following locations:

・Consolidated Statements of Income Transition → Financial Highlights

・Foreign Currency Transaction Information → Earnings Releases (Others, page 13)

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22

Launch Dates of Primary Nintendo Products by Region (Apr. 2019〜Mar. 2020)

Nintendo Switch

Japan

The United States

Europe

Title

Launch Date

Title

Launch Date

Title

Launch Date

(Hardware)

(Hardware)

(Hardware)

Nintendo Switch Lite

9/20/2019

Nintendo Switch Lite

9/20/2019

Nintendo Switch Lite

9/20/2019

(Software)

(Software)

(Software)

Nintendo Labo Toy-Con 04: VR Kit

4/12/2019

Nintendo Labo Toy-Con 04: VR Kit

4/12/2019

Nintendo Labo Toy-Con 04: VR Kit

4/12/2019

Super Mario Maker 2

6/28/2019

Super Mario Maker 2

6/28/2019

Super Mario Maker 2

6/28/2019

MARVEL ULTIMATE ALLIANCE 3: The Black Order

7/19/2019

DRAGON QUEST BUILDERS 2 *

7/12/2019

DRAGON QUEST BUILDERS 2 *

7/12/2019

Fire Emblem: Three Houses

7/26/2019

MARVEL ULTIMATE ALLIANCE 3: The Black Order

7/19/2019

MARVEL ULTIMATE ALLIANCE 3: The Black Order

7/19/2019

TETRIS 99

8/9/2019

Fire Emblem: Three Houses

7/26/2019

Fire Emblem: Three Houses

7/26/2019

ASTRAL CHAIN

8/30/2019

ASTRAL CHAIN

8/30/2019

ASTRAL CHAIN

8/30/2019

The Legend of Zelda: Link's Awakening

9/20/2019

TETRIS 99

9/6/2019

DAEMON X MACHINA *

9/13/2019

Ring Fit Adventure

10/18/2019

DAEMON X MACHINA *

9/13/2019

The Legend of Zelda: Link's Awakening

9/20/2019

Luigiʼs Mansion 3

10/31/2019

The Legend of Zelda: Link's Awakening

9/20/2019

TETRIS 99

9/20/2019

Pokémon Sword

11/15/2019

DRAGON QUEST XI S:

9/27/2019

DRAGON QUEST XI S:

9/27/2019

Pokémon Shield

11/15/2019

Echoes of an Elusive Age - Definitive Edition *

Echoes of an Elusive Age - Definitive Edition *

Dr Kawashima's Brain Training for Nintendo Switch

12/27/2019

Ring Fit Adventure

10/18/2019

Ring Fit Adventure

10/18/2019

Tokyo Mirage Sessions #FE Encore

1/17/2020

Luigiʼs Mansion 3

10/31/2019

Luigiʼs Mansion 3

10/31/2019

Pokémon Mystery Dungeon: Rescue Team DX

3/6/2020

Pokémon Sword

11/15/2019

Pokémon Sword

11/15/2019

Animal Crossing: New Horizons

3/20/2020

Pokémon Shield

11/15/2019

Pokémon Shield

11/15/2019

Tokyo Mirage Sessions #FE Encore

1/17/2020

Dr Kawashima's Brain Training for Nintendo Switch

1/3/2020

Pokémon Mystery Dungeon: Rescue Team DX

3/6/2020

Tokyo Mirage Sessions #FE Encore

1/17/2020

Animal Crossing: New Horizons

3/20/2020

Pokémon Mystery Dungeon: Rescue Team DX

3/6/2020

Animal Crossing: New Horizons

3/20/2020

[Note] Launch dates may differ within the United States and Europe regions depending on territories or countries.

*This title is licensed to be sold as a Nintendo product.

Launch Schedule of Primary Nintendo Products by Region (extracts: Apr. 2020〜)

Nintendo Switch

Japan

The United States

Europe

Title

Launch Date

Title

Launch Date

Title

Launch Date

(Software)

(Software)

(Software)

Xenoblade Chronicles Definitive Edition

5/29/2020

Xenoblade Chronicles Definitive Edition

5/29/2020

Xenoblade Chronicles Definitive Edition

5/29/2020

Clubhouse Games: 51 Worldwide Classics

6/5/2020

Clubhouse Games: 51 Worldwide Classics

6/5/2020

51 Worldwide Games

6/5/2020

Famicom Tantei Club: Kieta Koukeisha

2020

BRAVELY DEFAULT II * 

2020

BRAVELY DEFAULT II * 

2020

Famicom Tantei Club: Ushiro ni Tatsu Shoujo

2020

Bayonetta 3

TBA

Bayonetta 3

TBA

Bayonetta 3

TBA

Metroid Prime 4 (temp.)

TBA

Metroid Prime 4 (temp.)

TBA

Metroid Prime 4 (temp.)

TBA

The sequel to The Legend of Zelda: Breath of the Wild (temp.)

TBA

The sequel to The Legend of Zelda: Breath of the Wild (temp.)

TBA

The sequel to The Legend of Zelda: Breath of the Wild (temp.)

TBA

[Note] Launch dates and titles etc. are subject to change.

Launch dates may differ within the United States and Europe regions depending on territories or countries.

*This title is licensed to be sold as a Nintendo product.

Upcoming Software Publishers' Title Lineup (extracts: Apr. 2020〜)

Nintendo Switch

Japan

The United States

Europe

Title

Publisher

Title

Publisher

Title

Publisher

KOWLOON YOHMA GAKUENKI: ORIGIN OF ADVENTURE

ARC SYSTEM WORKS

Borderlands Legendary Collection

2K

Borderlands Legendary Collection

2K

Catherine: Full Body for Nintendo Switch

ATLUS

Bioshock: The Collection

2K

Bioshock: The Collection

2K

Kotoba no Puzzle: Mojipittan Encore

BANDAI NAMCO Entertainment

XCOM 2 Collection

2K

XCOM 2 Collection

2K

NAMCOT COLLECTION

BANDAI NAMCO Entertainment

Levelhead

Butterscotch Shenanigans

SuperMash

Digital Continue

Mr. DRILLER DrillLand

BANDAI NAMCO Entertainment

SuperMash

Digital Continue

Streets of Rage 4

Dotemu

Utano Prince Sama

BROCCOLI

Streets of Rage 4

Dotemu

Burnout Paradise Remastered

Electronic Arts

Amazing Aria & Sweet Serenade LOVE for Nintendo Switch

Burnout Paradise Remastered

Electronic Arts

Ninjala

GungHo Online Entertainment

BRIGANDINE The Legend of Runersia

HAPPINET

Ninjala

GungHo Online Entertainment

Minecraft Dungeons

Mojang Synergies / Xbox Game Studios

Hakuoki Shinkai Ginseinosho

IDEA FACTORY

Minecraft Dungeons

Mojang Synergies / Xbox Game Studios

The Outer Worlds

Private Division

Harukanaru Toki no Naka de 7

KOEI TECMO GAMES

The Outer Worlds

Private Division

Trials of Mana

Square Enix

FAIRY TAIL

KOEI TECMO GAMES

Trials of Mana

Square Enix

Moving Out

Team17

eBASEBALL PAWAFURU PUROYAKYU 2020

KONAMI

Moving Out

Team17

NARUTO SHIPPUDEN: Ultimate Ninja STORM 4 ROAD TO BORUTO

Bandai Namco Entertainment

Rodents 2

NIPPON COLUMBIA

Ghost of a Tale

Plug In Digital

Zumba Burn It Up!

SEGA

The Elder Scrolls: Blades

Bethesda Softworks

Trials of Mana

SQUARE ENIX

Railway Empire - Nintendo Switch Edition

Kalypso Media Group

SYNAPTIC DRIVE

Yunuo International

[Note] Launch schedules, software names etc. are subject to change. Launch titles are listed by publisher alphabetically.

This list includes titles that are released as download-only software.

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Disclaimer

Nintendo Co. Ltd. published this content on 07 May 2020 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 07 May 2020 10:28:08 UTC