The market for digital fitness continues to grow, both in
”V5.5 is a release we have worked on for a long time with features that have been requested by both consumers and creators. It's one of our biggest updates to date. Several improvements have been made both in the architecture and in the user experience, which has sharpened both quality and scalability, while at the same time, we are laying an important foundation for future products," says
Updates in selection
For end-customers:
- New main navigation that simplifies the most important areas of use and prepares for future functionality.
- New design and function for the corporate wellness challenge TeamBoost that makes it easier for the participants to find everything related to their challenge all in one place.
- Updated view for coaching and bootcamps that further strengthens existing and coming content-based products.
- New and improved workout statistics for the user make it possible to get a better overview of their workouts and development. It’s also been made possible to personalize what is shown.
- Updated community features where notifications in groups have been improved.
- Simplified handling of receipts for health care allowance.
For creators:
- Expanded possibilities for creators to design their workouts and, for example, divide the workout into different blocks and name them.
- Expanded possibilities for creators to choose which platforms a digital fitness product should be available on.
- New possibilities for creators to make settings for digital fitness groups.
- New improved chat between trainer & clients.
- Improved text and media editing for creator content.
Within the framework of v5.5 and the mobile apps, more than 100 new additions have been made. In parallel,
Overall,
"Our long-term goal is to become the global leader in digital, interactive fitness experiences and our technology platform is already one of the most versatile on the market.
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