CROOZ : FY03/24 First Quarter Financial Results Presentation
August 07, 2023 at 12:04 pm IST
Share
1
Q1 FY 03/24
Financial Results Presentation
CROOZ, Inc.
TSE Standard; Code 2138
2
Key strategies for CROOZ
Make SHOPLIST a brand that represents fast fashion e-commerce
Invest in new businesses to create second and third core businesses after SHOPLIST
Adopt two-pronged strategy for new businesses:
(1) new launches within group, and (2) M&A
New businesses will focus on the GameFi field and the media business centered on Rank King
100 managers x JPY10.0bn business*
* To be achieved through CROOZ' Vision for Continual Evolution. Click here for details.
3
Consolidated results summary
Key
strategy
Make SHOPLIST a brand that represents fast fashion e-commerce
Medium- to
Annual sales
long-term
targets
JPY
bn
100.0
Q4
20.2
JPY
bn
FY03/24
(FY03/23 result)
Annual unique
purchasers
5mn
1.66mn
Average annual spend per user
JPY20,000
JPY12,135
*
Annual frequency of purchases per user
4 times
2.4times
*
* Figures are updated at the end of each fiscal year. Figures are as of end-March 2023.
4
Consolidated results summary
(million yen)
2023
2024
YoY
Q1
Q1
Transaction
7,599
6,348
%
value
-16.5
Operating
246
271
%
profit
+10.0
EBITDA
310
331
%
+6.8
5
Earnings Summary by Segment
(million yen)
E-commerce
GameFi
Media
Other
Q1 2023
YoY Change
Transaction Operating
Transaction
Operating
value
profit
value
profit
5,436
-
4,370
42
-19.6
-
27
%
836
81
940
278
+12.5%
+243.4%
825
191
233
62
-71.7%
-67.1%
500
1
803
-113
+60.3%
-
From Q1 FY03/24, CROOZ added the GameFi related business previously included in the other business to the former Game business to create the GameFi business, and changed the name of the former Online Advertising and Media business into Media business.
Attachments
Original Link
Original Document
Permalink
Disclaimer
CROOZ Inc. published this content on 07 August 2023 and is solely responsible for the information contained therein. Distributed by Public, unedited and unaltered, on 07 August 2023 06:33:53 UTC.
CROOZ,Inc. is a Japan-based company mainly engaged in the provision of services through the Internet. The Company operates in three business segments, including the Internet Content segment, the Internet Commerce segment and the Internet Solution segment. The Company mainly involves in the provision of social games, as well as the blog sites and Internet mail order sites for women. Through the provision of social game named Mobage, the Company obtains usage fees from the users via social game platform companies. It also involves in the provision of charging contents to communication carriers, as well as the provision of licensed contents.