Annual Report 2025 for the fiscal year ended March 31, 2025

Nintendo Co., Ltd.

Table of Contents

Information on the Company 2

  1. Overview of the Company 2

    1. Key financial data and trends 2

    2. History 4

    3. Description of business 5

    4. Subsidiaries and associates 6

    5. Employees 8

  2. Business Overview 10

    1. Management policy, management environment, issues to address 10

    2. Approach to and initiatives for sustainability 11

    3. Risk factors 14

    4. Analysis of financial position, operating results and cash flow by management 17

    5. Material contracts, etc. 20

    6. Research and development activities 21

  3. Equipment and Facilities 23

    1. Overview of capital investments 23

    2. Major facilities 23

    3. Plans for new installation and retirement of equipment and facilities, etc 24

  4. Profile of the Company 25

    1. Status of shares and other relevant matters 25

    2. Status of acquisition of treasury shares and other relevant matters 31

    3. Dividend policy 32

    4. Corporate governance 33

  5. Financial Information 59

Consolidated financial statements, etc 59

Documents hereto titled "Annual Report" are based on the Company's Annual Securities Report (Japanese only) prepared following the Financial Instruments and Exchange Act for the purpose of providing accurate financial information and other information in a manner that is easy to understand. In the event of any discrepancy between these translated documents and the Japanese originals, the originals shall prevail. The Company assumes no responsibility for this translation or for direct, indirect or any other forms of damages arising from the translations.

[NOTE: Basis of Presenting Consolidated Financial Statements]

The accompanying consolidated financial statements of Nintendo Co., Ltd. (the "Company") and its consolidated subsidiaries are compiled from the consolidated financial statements prepared by the Company as required by the Financial Instruments and Exchange Act of Japan and are prepared on the basis of accounting principles and practices generally accepted in Japan, which are different in certain respects as to application and disclosure requirements of the International Financial Reporting Standards. The financial statements of the Company and its subsidiaries in Japan are prepared on the basis of the accounting and relevant legal requirements in Japan. The financial statements of consolidated subsidiaries outside of Japan are prepared on the basis of the accounting and relevant legal requirements of their countries of domicile and no adjustment has been made to their financial statements in consolidation to the extent that significant differences do not occur, as allowed under the generally accepted accounting principles and practices in Japan.

Each amount in the accompanying consolidated financial statements is rounded down to the nearest one million yen or one billion yen. Consequently, the totals shown in the accompanying consolidated financial statements do not necessarily agree with the sums of the individual amounts.

The consolidated financial statements presented herein are stated in Japanese yen, the currency of the country in which the Company is incorporated and operates. The rate of ¥149 to 1 USD, the approximate current rate of exchange on March 31, 2025, has been applied for the purpose of presentation of the accompanying consolidated financial statements in U.S. dollars. These amounts in U.S. dollars are included solely for convenience and are unaudited. These translations do not imply that the actual Japanese yen amounts have been or could be converted into U.S. dollars at this or any other rate of exchange.

The accompanying consolidated financial statements are not intended to present the consolidated financial position, results of operations and cash flows in accordance with accounting principles and practices generally accepted in countries and jurisdictions other than Japan.

‌Information on the Company‌
  1. ‌Overview of the Company
    1. Key financial data and trends

      Consolidated financial data

      Fiscal year

      81st

      82nd

      83rd

      84th

      85th

      Fiscal year ended March 31

      2021

      2022

      2023

      2024

      2025

      Net sales (Millions of yen) (Millions of dollars)

      ¥1,758,910

      ¥1,695,344

      ¥1,601,677

      ¥1,671,865

      ¥1,164,922

      USD 7,818

      Operating profit

      (Millions of yen) (Millions of dollars)

      640,634

      592,760

      504,375

      528,941

      282,553

      1,896

      Ordinary profit

      (Millions of yen) (Millions of dollars)

      678,996

      670,813

      601,070

      680,497

      372,316

      2,498

      Profit attributable to owners of parent

      (Millions of yen) (Millions of dollars)

      480,376

      477,691

      432,768

      490,602

      278,806

      1,871

      Comprehensive income

      (Millions of yen) (Millions of dollars)

      527,951

      530,498

      486,661

      573,849

      313,792

      2,105

      Net assets (Millions of yen) (Millions of dollars)

      1,874,614

      2,069,310

      2,266,466

      2,604,998

      2,725,446

      18,291

      Total assets (Millions of yen)

      (Millions of dollars)

      2,446,918

      2,662,384

      2,854,284

      3,151,394

      3,398,515

      22,808

      Net assets per share (Yen) (Dollars)

      1,573.48

      1,763.56

      1,946.55

      2,236.45

      2,339.99

      15.70

      Profit per share (Yen) (Dollars)

      403.26

      404.67

      371.41

      421.39

      239.47

      1.60

      Diluted profit per share (Yen)

      (Dollars)

      -

      -

      -

      -

      -

      -

      Capital adequacy ratio

      (%)

      76.60

      77.71

      79.40

      82.62

      80.16

      -

      Return on equity (ROE)

      (%)

      28.13

      24.23

      19.96

      20.15

      10.47

      -

      Price earnings ratio (PER)

      (Times)

      15.33

      15.24

      13.82

      19.45

      42.22

      -

      Cash flows from operating activities

      (Millions of yen) (Millions of dollars)

      612,106

      289,661

      322,843

      462,097

      12,069

      81

      Cash flows from investing activities

      (Millions of yen) (Millions of dollars)

      (136,533)

      93,699

      111,507

      (630,632)

      753,063

      5,054

      Cash flows from financing activities

      (Millions of yen) (Millions of dollars)

      (194,938)

      (337,010)

      (290,973)

      (236,958)

      (195,126)

      (1,309)

      Cash and cash equivalents at end of period (Millions of yen)

      (Millions of dollars)

      ¥932,079

      ¥1,022,718

      ¥1,194,569

      ¥853,432

      ¥1,414,121

      USD 9,490

      Number of employees (Persons)

      6,574

      6,717

      7,317

      7,724

      8,205

      -

      (Notes) 1. Effective from the beginning of the 82nd fiscal year (ended March 31, 2022), the Company has adopted the "Accounting Standard for Revenue Recognition, etc. (Accounting Standards Board of Japan (ASBJ) Statement No. 29 of March 31, 2020)." The accounting standard has been applied to the major management indicators for the 82nd fiscal year onward.

    2. "Diluted profit per share" is not noted because the Company has not issued any dilutive shares.

    3. The Company enacted a 10-for-1 stock split of its common stock with an effective date of October 1, 2022. Net

      assets per share and profit per share are calculated based on the assumption that the stock split was implemented at the beginning of the 81st fiscal year.

    4. Effective from the beginning of the 85th fiscal year (ended March 31, 2025), the Company has adopted the "Accounting Standard for Current Income Taxes, (Accounting Standards Board of Japan (ASBJ) Statement No. 27 of October 28, 2022)," etc. The accounting standard has been retrospectively applied to the "Key financial data" for the 84th fiscal year. The adoption of the accounting standard has no impact on the "Key financial data."

      1. ‌History

        November 1947 Established as Marufuku Co., Ltd. in Higashikawara-cho, Imagumano, Higashiyama-ku, Kyoto, Japan as a manufacturer/distributor of Japanese playing cards (karuta) and western playing cards.

        September 1949 Changed the company's name to Marufuku Karuta Hanbai Co., Ltd.

        March 1950 Changed the company's name to Nintendo Karuta Co., Ltd. and took over karuta manufacturing operations of Yamauchi Nintendo & Co. (currently Yamauchi Co., Ltd.)

        July 1951 Changed the company's name to Nintendo Playing Card Co., Ltd.

        September 1959 Moved the headquarters to 60 Kamitakamatsu-cho, Fukuine, Higashiyama-ku, Kyoto, Japan. September 1961 Established the Tokyo Branch in Tokyo, Japan.

        January 1962 Listed stock on the Second Section of the Osaka Securities Exchange and on the Kyoto Stock Exchange.

        October 1963 Changed the company's name to Nintendo Co., Ltd. (current trade name).

        July 1970 Stock listing was changed to the First Section of the Osaka Securities Exchange.

        April 1980 Established a wholly-owned subsidiary, Nintendo of America Inc., in New York, U.S.A.

        February 1982 Established a new wholly-owned subsidiary, Nintendo of America Inc. (currently a consolidated subsidiary), in Washington, U.S.A. and merged the New York subsidiary into it through an absorption-type merger.

        July 1983 Listed stock on the First Section of the Tokyo Stock Exchange.

        November 1983 Established a new plant in Makishima-cho, Uji City, Kyoto, Japan (currently Uji Plant). February 1990 Established a wholly-owned subsidiary, Nintendo of Europe GmbH, in Germany (currently

        Nintendo of Europe SE, a consolidated subsidiary).

        November 2000 Moved the headquarters to 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan (current location).

        July 2006 Established a wholly-owned subsidiary, Nintendo of Korea Co., Ltd., in South Korea (currently a consolidated subsidiary).

        June 2016 Transitioned to a Company with an Audit and Supervisory Committee.

        April 2017 Acquired shares of JESNET Co. Ltd. and changed its trade name to Nintendo Sales Co., Ltd. (currently a consolidated subsidiary).

        April 2022 Transitioned to the Prime Market from the First Section due to the market restructuring of the Tokyo Stock Exchange.

      2. ‌Description of business

        In the field of home entertainment, Nintendo Co., Ltd. and its subsidiaries and associates (composed of 29 subsidiaries and five associates as of March 31, 2025), primarily engage in the development, manufacture and sales of entertainment products. Nintendo's major products are computer-enhanced "dedicated video game platforms," character merchandise and playing cards. "Dedicated video game platforms" are defined as hardware and software for the handheld systems and home consoles developed by Nintendo Co., Ltd. and its subsidiaries and associates, manufactured by Nintendo Co., Ltd. and sold mainly by its subsidiaries and associates in Japan and other countries. Nintendo Co., Ltd. and its subsidiaries and associates have also entered into businesses utilizing IP such as visual content and mobile applications.

        The positions of Nintendo Co., Ltd. and its main subsidiaries and associates are described below. Segment information is omitted as Nintendo operates as a single business segment.

        • Development

          Nintendo Co., Ltd.; Nintendo Technology Development Inc.; Nintendo Software Technology Corporation; Retro Studios, Inc.; Next Level Games Inc.; Shiver Entertainment, Inc.; Nintendo European Research and Development SAS; iQue (China) Ltd.; Nintendo Cube Co., Ltd.; 1-UP Studio Inc.; MONOLITH SOFTWARE INC.; Mario Club Co., Ltd.; SRD Co., Ltd.; Nintendo Pictures Co., Ltd.; Nintendo Systems Co., Ltd.

        • Manufacture Nintendo Co., Ltd.

        • Sales

          Nintendo Co., Ltd.; Nintendo of America Inc.; Nintendo of Canada Ltd.; Nintendo of Europe SE; Nintendo Australia Pty Limited; Nintendo of Korea Co., Ltd.; Nintendo (Hong Kong) Limited; Nintendo of Taiwan Co., Ltd.; Nintendo Sales Co., Ltd.

      3. ‌Subsidiaries and associates
        1. Consolidated subsidiaries

          Name of company

          Location

          Share capital or investments in capital

          Description of principal business

          Percentage of voting rights held by the Company

          Relationship with Nintendo Co., Ltd. (the "Company")

          Concurrent positions held by directors

          Loans

          Business transactions

          Leasing of fixed assets

          Director of the Company (number)

          Employee of the Company (number)

          Nintendo of America Inc. *1, 2

          U.S.

          Thousands of USD 110,000

          Sales

          100

          -

          -

          -

          Purchase of products manufactured by the Company

          -

          Nintendo of Canada Ltd.

          Canada

          Thousands of CAD 4,000

          Sales

          100

          (100)

          -

          -

          -

          Purchase of products manufactured by the Company from Nintendo of America Inc.

          -

          Nintendo of Europe SE *1, 2

          Germany

          Thousands of EUR 30,000

          Sales

          100

          1

          2

          -

          Purchase of products manufactured by the Company

          -

          Nintendo Australia Pty Limited

          Australia

          Thousands of AUD 8,500

          Sales

          100

          -

          1

          -

          Purchase of products manufactured by the Company

          -

          Nintendo of Korea Co., Ltd. *1

          Korea

          Millions of KRW 25,000

          Sales

          100

          -

          4

          -

          Purchase of products manufactured by the Company

          -

          Nintendo (Hong Kong) Limited

          China

          Thousands of HKD 49,300

          Sales

          100

          -

          3

          -

          Purchase of products manufactured by the Company and entrusted purchase of parts for products manufactured by the Company

          -

          Nintendo of Taiwan Co., Ltd.

          Taiwan

          Thousands of NTD 5,000

          Sales

          100

          -

          5

          -

          Purchase of products manufactured by the Company

          -

          Nintendo Technology Development Inc.

          U.S.

          USD 1

          Development

          100

          1

          1

          -

          Entrusted development of hardware OS etc.

          -

          Nintendo Software Technology Corporation

          U.S.

          Thousands of USD

          20

          Development

          100

          1

          1

          -

          Entrusted development of software

          -

          Retro Studios, Inc.

          *1

          U.S.

          Thousands of USD 10,001

          Development

          100

          1

          -

          -

          Entrusted development of software

          -

          Next Level Games Inc.

          Canada

          Thousands of CAD

          11

          Development

          100

          1

          -

          -

          Entrusted development of software

          -

          Shiver Entertainment, Inc.

          U.S.

          USD 10

          Development

          100

          -

          1

          -

          Entrusted development of software

          -

          Nintendo European Research and Development SAS

          France

          Thousands of EUR 300

          Development

          100

          -

          1

          -

          Entrusted development of software

          -

          iQue (China) Ltd.

          *1

          China

          Millions of CNY 254

          Development

          100

          -

          1

          -

          Entrusted development of software

          -

          Nintendo Sales Co., Ltd. *1, 2

          Chiyoda-ku, Tokyo

          Millions of JPY 300

          Sales

          100

          -

          4

          -

          Purchase of products manufactured by the Company

          Leasing of buildings, etc. owned by the Company

          Nintendo Cube Co., Ltd.

          Chuo-ku, Tokyo

          Millions of JPY 483

          Development

          99

          -

          2

          -

          Entrusted development of software

          -

          1-UP Studio Inc.

          Chiyoda-ku, Tokyo

          Millions of JPY

          90

          Development

          100

          -

          3

          -

          Entrusted development of software

          Leasing of buildings, etc. owned by the Company

          Name of company

          Location

          Share capital or investments in capital

          Description of principal business

          Percentage of voting rights held by the Company

          Relationship with Nintendo Co., Ltd. (the "Company")

          Concurrent positions held by directors

          Loans

          Business transactions

          Leasing of fixed assets

          Director of the Company (number)

          Employee of the Company (number)

          MONOLITH SOFTWARE INC.

          Meguro-ku, Tokyo

          Millions of JPY

          75

          Development

          100

          -

          4

          -

          Entrusted development of software

          -

          Mario Club Co., Ltd.

          Higashiyama

          -ku, Kyoto

          Millions of JPY 450

          Development

          100

          -

          4

          -

          Entrusted inspection of software etc.

          Leasing of buildings, etc. owned by the Company

          SRD Co., Ltd.

          Shimogyo-ku, Kyoto

          Millions of JPY

          50

          Development

          100

          -

          2

          -

          Entrusted development of software

          -

          Nintendo Pictures Co., Ltd.

          Chiyoda-ku, Tokyo

          Millions of JPY

          34

          Development

          100

          -

          3

          -

          Entrusted planning and production of visual content

          Leasing of buildings, etc. owned by the Company

          Nintendo Systems Co., Ltd. *1

          Shibuya-ku, Tokyo

          Millions of JPY 5,000

          Development

          80

          2

          4

          -

          Entrusted development and operation of systems, etc.

          Leasing of buildings, etc. owned by the Company

          (Notes) 1. There are five other consolidated subsidiaries not listed above.

          1. Figures in parentheses in "Percentage of voting rights held by the Company" represent the proportion of indirect ownership.

          2. Companies marked with *1 are specified subsidiaries.

          3. Proportion of sales of consolidated subsidiaries marked with *2, excluding inter-company transactions of sales, over total sales on a consolidated basis surpasses 10%. Major financial information is as follows.

            Name of company

            Net sales (Millions of yen)

            Ordinary profit (Millions of yen)

            Profit (Millions of yen)

            Total net assets (Millions of yen)

            Total assets (Millions of yen)

            Nintendo of America Inc.

            462,202

            57,343

            44,110

            515,148

            780,699

            Nintendo of Europe SE

            272,893

            17,996

            (4,101)

            167,786

            357,918

            Nintendo Sales Co., Ltd.

            160,017

            7,631

            5,285

            68,956

            81,433

            Name of company

            Net sales (Millions of dollars)

            Ordinary profit (Millions of dollars)

            Profit (Millions of dollars)

            Total net assets (Millions of dollars)

            Total assets (Millions of dollars)

            Nintendo of America Inc.

            3,102

            384

            296

            3,457

            5,239

            Nintendo of Europe SE

            1,831

            120

            (27)

            1,126

            2,402

            Nintendo Sales Co., Ltd.

            1,073

            51

            35

            462

            546

        2. Associates accounted for using equity method

        Name of company

        Location

        Share capital or investments in capital

        Description of principal business

        Percentage of voting rights held by the Company

        Relationship with the Company

        Concurrent positions held by directors

        Loans

        Business transactions

        Leasing of fixed assets

        Director of the Company (number)

        Employee of the Company (number)

        The Pokémon Company

        Minato-ku, Tokyo

        Millions of JPY 365

        Sales and licensing of Pokémon related goods

        32

        1

        -

        -

        Purchase of products manufactured by the Company and entrusted manufacturing of products

        -

        (Note) There are three associates accounted for using equity method other than the one shown above.

      4. ‌Employees

      Segment information is omitted as Nintendo (the Company and its consolidated subsidiaries) operates as a single business segment.

      1. Information about group

        As of March 31, 2025

        8,205

Number of employees (persons)

(Note) Number of employees represents the number of persons employed, excluding persons seconded from the Company group to outside the Company group, but including persons seconded to the Company group from outside the Company group. It also includes part-time workers hired on a regular basis.

  1. Information about reporting company

    As of March 31, 2025

    Number of employees (persons)

    Average age (years)

    Average length of service (years)

    Average annual salary

    2,962

    40.2

    14.4

    9,666,256 yen

    (USD 64,874)

    (Notes) 1. Number of employees represents the number of persons employed, excluding persons seconded from the Company to outside the Company, but including persons seconded to the Company from outside the Company.

    2. Average annual salary is the amount paid inclusive of tax in the fiscal year ended March 31, 2025, including extra wages and bonuses.

  2. Labor unions

    Labor unions do not exist in the Company but have been formed at some of its consolidated subsidiaries. Labor-management relations have been good, and there are no particular matters to be noted.

  3. Proportion of management positions held by female workers, rate of childcare leave taken among male workers and pay gap between male and female workers

    1. Reporting company

      As of March 31, 2025

      Supplemental explanation

      Proportion of management positions held by female workers (%) (Note 1)

      Rate of childcare leave taken among male workers (%) (Note 2)

      Pay gap between male and female workers (%) (Note 1)

      All workers

      Regular employees

      Part-time and temporary workers

      5.1

      91

      69.2

      70.1

      91.8

      (Note 3)

      (Notes) 1. Calculated in accordance with the provisions of the Act on Promotion of Women's Participation and Advancement in the Workplace (Act No. 64 of 2015).

      1. This represents a calculation of the childcare leave uptake rate set forth under Article 71-6 (1) of the Ordinance for Enforcement of the Act on Childcare Leave, Caregiver Leave, and Other Measures for the Welfare of Workers Caring for Children or Other Family Members (Ordinance of the Ministry of Labor No. 25 of 1991), in accordance with the Act on Childcare Leave, Caregiver Leave, and Other Measures for the Welfare of Workers Caring for Children or Other Family Members (Act No. 76 of 1991).

      2. The pay gap between male and female workers is mainly due to differences in the length of service and average age. There is no difference in treatment between men and women in terms of salary or evaluation systems.

    2. Consolidated subsidiaries

      As of March 31, 2025

      Supplemental explanation

      Name

      Proportion of management positions held by female workers (%)

      Rate of childcare leave taken among male workers (%) (Note 2)

      Pay gap between male and female workers (%) (Note 1)

      All workers

      Regular employees

      Part-time and temporary workers

      Mario Club Co., Ltd.

      -

      100

      74.9

      74.8

      68.8

      (Note 3)

      MONOLITH SOFTWARE INC.

      -

      71

      73.9

      71.9

      92.9

      (Note 3)

      (Notes) 1. Calculated in accordance with the provisions of the Act on Promotion of Women's Participation and Advancement in the Workplace (Act No. 64 of 2015).

      1. This represents a calculation of the childcare leave uptake rate set forth under Article 71-6 (1) of the Ordinance for Enforcement of the Act on Childcare Leave, Caregiver Leave, and Other Measures for the Welfare of Workers Caring for Children or Other Family Members (Ordinance of the Ministry of Labor No. 25 of 1991), in accordance with the Act on Childcare Leave, Caregiver Leave, and Other Measures for the Welfare of Workers Caring for Children or Other Family Members (Act No. 76 of 1991).

      2. The pay gap between male and female workers is mainly due to differences in the length of service and average age. There is no difference in treatment between men and women in terms of salary or evaluation systems.

  1. ‌Business Overview
    1. ‌Management policy, management environment, issues to address

      Any forward-looking statements in the following discussion are based on the judgment of the Company group (the Company and its consolidated subsidiaries; also referred to as "Nintendo") as of the end of the consolidated fiscal year ended March 31, 2025.

      1. Basic management policy

        As an entertainment company that creates smiles, Nintendo strives to introduce new forms of entertainment while maintaining a robust corporate management. To expand our business, our highest emphasis is placed on providing consumers around the world with exciting forms of entertainment that they have never experienced before.

      2. Targeted management index

        Nintendo works to constantly provide new and entertaining products and services, aiming to improve its corporate value by sustaining robust growth and increasing profit. Because Nintendo deals with entertainment products and content that naturally hold many uncertainties in terms of research and development, we have not set any specific management index targets. This allows our corporate decision-making to stay flexible in this highly competitive industry.

      3. Management environment, mid- to long-term corporate business strategy and priority business and financial issues to address

        Regarding the market environment surrounding the Company group, amid growing demand for entertainment among people around the world, not only has the diversification of entertainment continued alongside advances in technology, but competition is also intensifying further as more companies enter the game industry.

        Amid such changes in the market environment, as an entertainment company that creates smiles, the Company group aims to offer its unique and original brand of play that anyone and everyone can intuitively enjoy. To enable unique entertainment experiences, we place our dedicated video game platform business - integrating both hardware and software - at the center of everything we do. Under this development philosophy, we constantly aim to create unique products and services that everyone can enjoy, and that feel incredibly intuitive and fun to play, regardless of age, gender or gaming experience.

        To continue invigorating our dedicated video game platform business, our fundamental strategy is to expand the number of people who have access to Nintendo IP. Nintendo's characters have been nurtured and grown hand in hand with the memories made by generations of consumers as they play our games. We are utilizing our characters to continue expansion into a broad range of areas, including visual content, mobile applications, theme parks and merchandise. Through these initiatives, we aim to continually create points of contact with consumers, deepen their fondness for Nintendo IP and ultimately spark their interest in our dedicated video game platform business.

        In addition, we work to maintain good, long-term relationships with each of our consumers. Nintendo Account plays a key role in those efforts as the connection point that spans platform generations and unites a variety of entertainment experiences, centered on our integrated hardware-software entertainment.

        We launched our new dedicated video game system, Nintendo Switch 2, on June 5, 2025. As the successor system to the widely adopted Nintendo Switch, Nintendo Switch 2 will build on that userbase, and we will work to bring enjoyment to more consumers worldwide.

        Based on our belief that the true value of entertainment lies in its uniqueness, Nintendo aims to achieve sustainable growth and increase our corporate value by offering unique entertainment that plays to the company's strengths, continuing to adapt to the times and cherish the spirit of creativity.

    2. ‌Approach to and initiatives for sustainability

      The Company group (the Company and its consolidated subsidiaries) is engaged in group-wide efforts to address issues associated with sustainability, with the goal of "putting smiles on the faces of everyone Nintendo touches." As part of this, the Company group is working to promote CSR activities focusing on the four CSR priority areas of Consumers, Supply Chain, Employees and Environment. These initiatives encompass improving product quality and ensuring product safety, creating an environment where children can play with peace of mind, promoting CSR procurement through communication with our suppliers, building a work environment where employees can realize their various capabilities and reducing the environmental impact of the Company group's products and business activities.

      The forward-looking statements in this section are based on the judgment of the Company group as of March 31, 2025.

      1. Governance

        To promote CSR activities, the Company has established the CSR Promotion Project Team tasked with coordinating CSR activities and providing support under the supervision of the Senior General Manager of the General Affairs Division, who is an Executive Officer, and are engaged in group-wide efforts to promote CSR activities. To advance our CSR activities globally, we also have CSR teams at our main subsidiaries outside of Japan and information on the status of activities in each country is shared among the group companies.

        The CSR Promotion Project Team reports on important matters related to CSR activities, including the CSR priority areas, to the Executive Management Committee, and carries out these activities based on the instructions received. The Board of Directors receives reports on important matters related to CSR activities and monitors their progress.



      2. Strategy

        The initiatives undertaken to address each CSR priority area are as follows.

        1. Consumers

          In order to provide high-quality products that are both safe and entertaining so consumers can enjoy them with peace of mind, the Company group engages in a wide range of initiatives in development, production and after-sales service for our gaming systems and accessories. In addition, to ensure that consumers of all

          ages can enjoy Nintendo's game software and services with peace of mind, we strive to prioritize safety in game software development, create features that enable parents and guardians to check children's usage and eliminate inappropriate content in communication features, among other initiatives.

        2. Supply chain

          We work with our numerous production partners in Japan and around the world to improve quality and technical capability, ensure safety and achieve production efficiency.

          In addition, we have established the basic procurement and business partner selection policies to promote production that complies with laws, regulations and social standards, while taking into account human rights and the global environment. We have also created these policies to build trust with our business partners so that we can fulfill our social responsibilities collaboratively together. We also work with our business partners to gain their understanding of and cooperation with these policies. To facilitate these efforts, we have established the Nintendo CSR Procurement Guidelines and promote CSR procurement activities.

        3. Employees

          We are engaged in the following initiatives related to human resources development, including securing diverse talent and enhancing workplace environments.

          1. Policies related to human resources development, including securing diverse talent

            To bring smiles to people through entertainment, we continue to provide Nintendo's unique and original brand of play to consumers around the world.

            To this end, we focus on Nintendo DNA, which consists of originality, flexibility and sincerity. Using Nintendo DNA as a foundation, we have introduced a variety of human resource initiatives designed to maximize the personal development of each employee through their work experience. The process of creating games or other forms of entertainment and delivering those products or services around the world is a team effort. We emphasize teamwork and cultivate an environment that empowers employees to demonstrate their Nintendo DNA and work with enthusiasm.

            At Nintendo, we actively hire and promote talent regardless of factors such as sex, age, nationality, disability, sexual orientation or gender identity. Each person can learn a great deal from their work experiences. Based on this belief, not only will we help our employees grow through the development of their individual skills, but through the accumulation of experiences working with others, cultivate individuals who act independently as active participants, continue to challenge themselves while flexibly handling change and are able to gain understanding from and empathize with colleagues.

          2. Policy for enhancing workplace environments

            We believe that the essence of creating an unprecedented level of fun lies in providing a work environment where our employees can exchange their ideas and opinions through discussions and receive timely advice from their supervisors. To enable employees to closely collaborate, pooling their strengths and valuing these relationships, we encourage active communication and better coordination in the company.

            To enable employees to balance their professional and personal lives, we actively work to enhance various support systems, including encouraging the use of childcare leave by employees engaged in child-rearing.

        4. Environment

          In response to society's expectations and to pass on a better environment to future generations, Nintendo exercises care with the environmental footprint of our offices and embarks on various initiatives to reduce the environmental impact of our products. These initiatives span the design stage to post-sales repair and support and continue through to recycling. More specifically, we have implemented environmental measures at each stage from design to after-sales service, such as creating designs that consider energy and resource efficiency, selecting easy-to-recycle packaging materials, implementing efficient transportation and providing after-sale repairs and support. Regarding climate change, we have identified our risks and opportunities based on 1.5°C and 4.0°C global warming scenarios, evaluated the relevant financial impact and engaged in information disclosure in accordance with the recommendations of the Task Force on Climate-Related Financial Disclosures (TCFD). We will continue to work to address climate change.

      3. Risk management

        Taking into account international standards such as the GRI Standards and the social environment surrounding Nintendo, the CSR Coordination Team identifies CSR issues together with the employees in charge of CSR at our subsidiaries outside Japan. We analyze the degree of risk and opportunity and establish the priority level for the CSR issues identified according to two axes - both the impact on society and the impact on Nintendo. Next, we obtain feedback from outside experts to select potential CSR priority areas. The CSR Coordination Team meets with the people in charge of CSR at our subsidiaries outside Japan to exchange ideas and designate CSR priority areas. After reaching consensus on the results among the members of the CSR Project Promotion Team including the CSR teams of the subsidiaries outside Japan, a report is provided to executive management to set the priority areas.

        The CSR Coordination Team confirms the priority areas annually and reviews them as necessary to respond flexibly to social and environmental changes.

      4. Metrics and targets

        We have set goals to maintain 100% use*1of childcare leave by women and increase the percentage of men utilizing childcare leave to 50% or more in terms of cumulative totals over a five-year period beginning in the fiscal year ended March 31, 2022*2.

        Metric

        Target

        Result

        (fiscal year ended March 31, 2025)

        Rate of childcare leave taken among female employees

        Maintain a rate of 100%*1on a cumulative basis for the five years from the fiscal year ended March 31, 2022

        105% on a cumulative basis since the fiscal year ended March 31, 2022

        Rate of childcare leave taken among male employees

        50% or more on a cumulative basis for the five years from the fiscal year ended March 31, 2022

        81% on a cumulative basis since the fiscal year ended March 31, 2022

        1. *1 The rate of childcare leave taken is calculated as the ratio of employees who began taking childcare leave during the respective fiscal year to those with a child born during the same fiscal year and therefore may be more or less than 100%.

        2. *2 The Company's targets and results are presented. Not all Nintendo group companies have established metrics and targets, so it is not possible to present group-wide information.

    3. ‌Risk factors

      Listed below are the various risks that could affect the Company group's operating results, share price and financial condition. However, unpredictable risks may exist other than the risks set forth herein. Note that matters pertaining to the future presented herein are determined by Nintendo as of the end of the fiscal year ended March 31, 2025.

      1. Risks around economic environment

        • Fluctuation in foreign exchange rates

        Nintendo distributes its products globally with sales outside of Japan accounting for more than 70% of its total sales, and the majority of monetary transactions are made in local currencies. In addition, the Company holds a substantial amount of assets in foreign currencies. Fluctuations in foreign exchange rates have a strong influence not only when accounts in foreign currencies are converted to yen-denominated assets but also when they are revaluated for financial reporting purposes. Therefore, if there are significant fluctuations in foreign exchange rates, Nintendo's financial position, operating results and cash flows could be adversely affected.

        In order to reduce the influence of fluctuations in foreign exchange rates, Nintendo purchases in foreign currencies on an ongoing basis.

      2. Risks around business activities

        • Fluctuation of market environment and competition with other companies

          Nintendo's core business is engaged in one segment of the broader entertainment field. However, its business is also affected by a variety of other entertainment trends. If consumer preferences shift to other forms of entertainment, the video game market may contract. The emergence of new competitors resulting from technological innovation could have a significant impact as well. In the video game industry, it may become even more difficult to be profitable due to large investments required in research and development and marketing. In addition, competition may intensify with large-scale companies doing business in the same industry or in other segments of the entertainment industry. Furthermore, if Nintendo is unable to adapt to rapid structural changes or other changes, its financial position, operating results and cash flows could be adversely affected.

          As an entertainment company that creates smiles, the Company group aims to offer its unique and original brand of play that anyone and everyone can intuitively enjoy. To enable unique entertainment experiences, we place our dedicated video game platform business - integrating both hardware and software - at the center of everything we do, and work to provide new and original products and services for people everywhere. Moreover, to continue invigorating our core business, the Company group's fundamental strategy is to expand the number of people who have access to Nintendo IP. To this end, we seek to broaden the touch points of Nintendo IP with consumers in areas beyond dedicated video game platforms and create opportunities for more people to become interested in gaming experiences. Therefore, we are working to maintain good, long-term relationships with each of our consumers. Nintendo Account plays a key role in those efforts as the connection point that spans platform generations and unites a variety of entertainment experiences, centered on our integrated hardware-software entertainment.

        • Development of new products, etc.

          Despite the substantial costs and time needed for the planning and development of software for dedicated video game platforms, applications for smart-device gaming services and visual content, there is no guarantee that all new products and services will be accepted by consumers due to ever shifting preferences. As development of hardware is time-consuming, with technology continuously advancing, Nintendo may not be able to readily acquire technologies required for entertainment. Furthermore, delays of product launches could adversely affect market share.

          In addition, due to the nature of Nintendo products and services, it may be difficult to develop products and services as planned in some cases, making it impossible to sell or launch the products and services as planned. Moreover, development may be suspended or aborted, and the original plan could differ to a large extent.

          In the field of entertainment, the development process is complicated and includes many uncertainties; therefore, if Nintendo is unable to deal with the above risks, its financial position, operating results and cash flows could be adversely affected.

          Nintendo continuously strives to develop unique and attractive new products.

        • Product valuation and adequate inventory procurement

          Given that general products in the video game industry have relatively short life cycles, and are significantly impacted by consumer preferences as well as seasonality, excess inventory and obsolete inventory could have an adverse effect on Nintendo's financial position, operating results and cash flows.

          Business opportunities could be missed if supply to the market falls short of the necessary quantity due to difficulties in accurately forecasting demand. At Nintendo, projected production is conducted and sales of downloadable versions of software are promoted in order to guarantee supply based on forecasted demand.

        • Dependency on outside manufacturers

          Nintendo commissions outside companies to produce key components and assemble finished products. In the event one or more of these outside companies go bankrupt, Nintendo may have difficulty procuring key components or manufacturing its products. In addition, suppliers may be unable to provide necessary components on a timely basis. A shortage of key components could cause issues such as marginal decline due to higher costs, shortage of products and quality control issues. These issues may impair the relationship between Nintendo and consumers. Furthermore, as many suppliers' production facilities are located outside Japan, a decline in local public safety, natural disasters, epidemics or any other incidents, or other issues specific to the area could interrupt production and negatively affect Nintendo's operating performance.

          Regarding production, Nintendo hedges risks by procuring parts and materials from and outsourcing production to multiple companies in most cases. For important components, we have identified all processes, places of production, persons in charge, etc. and have a management system in place which, even in the unlikely event of an unforeseeable incident, will enable us to get a grasp of the status of damage caused by the accident and take an alternative action as swiftly as possible.

        • Business operations affected by seasonal fluctuation

          Demand for Nintendo's products is largely focused on the year-end sales season, New Year season, etc., so our business performance fluctuates accordingly. Should Nintendo fail to release attractive new products or supply products on time during that period, operating performance could be adversely affected.

          Nintendo strives to achieve stable performance throughout the year through measures such as developing games that consumers will continue to play long after they are released and providing paid services in its digital business that can be enjoyed on a continuing basis.

        • System issues

          Nintendo provides various services via the internet, including online games and download sales of digital software, in addition to providing information. However, in the event of the termination or destruction of the operating systems, or the leakage or unauthorized use of data, etc. as a result of a cyber-attack against servers, a natural disaster or an accident, it could have an adverse effect on Nintendo's future operating results, the Company's reputation, share price and financial condition.

          Considering that network functions are becoming increasingly important in the Company's business, Nintendo is enhancing assigned in-house resources, hiring necessary human resources, collaborating with outside expert firms and making other such efforts to strengthen its capabilities to deal with system issues.

        • Various factors affecting business activities

        Nintendo develops business globally. Business activities in Japan and outside of Japan involve risks such as disadvantages from emergence of political or economic factors, disadvantages from inconsistency of multilateral taxation systems and diversity of tax law interpretation, difficulty in recruiting and securing human resources, labor disputes such as strikes, and social disruption resulting from terror attacks, war and other catastrophic events. If the planning, development, manufacturing, distribution, sales, etc. of products and services are hindered, Nintendo's financial position, operating results and cash flows could be adversely affected. Nintendo will take necessary measures on an ongoing basis.

      3. Risks around legal regulations and litigation

        • Product liability

          Nintendo develops and manufactures its products in accordance with applicable safety and quality control standards in locations of sale. However, large-scale product recalls may take place should a defect occur, given that its products are sold worldwide. Also, a product defect resulting in product liability compensation could lead to additional expenses and impact the Company's reputation, and has the potential to adversely impact Nintendo's future operating performance and financial position.

          With full awareness of product liability, Nintendo will continue to proactively work on quality control and quality assurance of products in terms of design, manufacturing and ancillary services.

        • Limitations of enforcing intellectual property rights

          Although Nintendo has continued to accumulate various intellectual properties which enable the differentiation of its offerings from others, there are geographical regions in which it is difficult to effectively address unauthorized uploading via the internet and counterfeit products, which may have a negative impact on

          Nintendo's future operating performance and financial position. Nintendo will take necessary measures on an ongoing basis.

        • Unauthorized system access and leakage of confidential information

          Nintendo possesses personal information about its consumers, as well as confidential information concerning development and business operations. If this information were ever leaked outside of Nintendo or used improperly by third parties due to unauthorized access to systems, etc., it could have an adverse effect on Nintendo's future operating performance, share price and financial condition.

          Nintendo will take necessary measures on an ongoing basis.

        • Changes in laws and regulations, etc.

          Unpredicted enactment of or changes in laws and regulations, as well as adoptions of or changes in accounting standards or taxation systems could have an effect on Nintendo's performance and financial position. In addition, conflict of views between Nintendo and the tax authorities regarding tax returns may result in additional tax expenses.

          Nintendo keeps up to date with information released by government agencies and other external organizations through websites, etc. In addition, Nintendo collects information by participating in seminars hosted by external organizations and subscribing to specialized journals, etc. and conducts various studies in the lead-up to the implementation of changes in laws and regulations, etc.

        • Litigation, etc.

        Nintendo's operations in Japan and outside of Japan may be subject to litigation, disputes and other legal procedures, which could adversely affect Nintendo's operating performance and financial position.

        Nintendo is taking various measures to reduce the risk of litigation.

      4. Other risks

        Other than the risks set forth above, factors such as uncollectible notes and accounts receivable - trade, collapse of financial institutions, environmental regulations, impairment of the corporate brand due to unforeseen circumstances, changes in the political situation, rapid climate change, natural disasters or epidemics may adversely affect Nintendo's operating performance and financial position.

        Nintendo will take necessary measures on an ongoing basis.

    4. ‌Analysis of financial position, operating results and cash flow by management

      The description of the financial position, operating results and cash flow of Nintendo (the Company and its consolidated subsidiaries) in the fiscal year ended March 31, 2025 ("operating results, etc.") and the understanding, analysis and examination of Nintendo's operating results, etc. from the management's viewpoint are as follows.

      Any forward-looking statements contained in the following overview are made based on information available as of the end of the fiscal year ended March 31, 2025.

      Segment information is omitted as Nintendo operates as a single business segment.

      1. Assumptions used in important accounting procedures and estimates

        Consolidated financial statements of Nintendo are prepared in accordance with accounting standards generally accepted in Japan. In preparing such statements, estimates that may affect the value of assets, liabilities, revenue and expenses are made based on the accounting procedures selected and adopted by management. Management makes appropriate assumptions based on factors such as past performance and the likelihood of future occurrences to make reasonable estimates. However, due to inherent uncertainties, the actual results may differ from these estimates. Significant accounting estimates and assumptions adopted in the consolidated financial statements of Nintendo are detailed in the section "V. Financial Information, Consolidated financial statements, etc., Notes to Consolidated Financial Statements (Significant accounting estimates)."

      2. Operating results, etc.

        1. Description and analysis of results

          Looking at the Nintendo Switch business for the fiscal year ended March 31, 2025, sales of titles released during this fiscal year grew steadily, with Super Mario Party Jamboree selling 7.48 million units, The Legend of Zelda: Echoes of Wisdom selling 4.09 million units, and Paper Mario: The Thousand-Year Door selling 2.10 million units. In addition, we saw stable sales in titles released through the end of the previous fiscal year, with Mario Kart 8 Deluxe selling 6.23 million units (for cumulative sales of 68.20 million units). As a result of these factors, the total number of million-seller titles during this fiscal year reached 24, including titles from other software publishers. Hardware sales totaled 10.80 million units (a decrease of 31.2% year-on-year), and software sales totaled 155.41 million units (a decrease of 22.2% year-on-year).

          Sales of both hardware and software declined compared to the previous fiscal year, when sales were substantially driven by The Legend of Zelda: Tears of the Kingdom (released in May 2023) and Super Mario Bros. Wonder (released in October 2023). Even so, sales were steady for a platform that has entered its ninth year.

          Turning to our digital business for our dedicated video game platform, digital sales totaled ¥326.0 billion (USD 2,187 million; down 26.5% year-on-year), mainly due to a decrease in sales of Nintendo Switch downloadable versions of packaged software.

          In the mobile and IP related business, sales for this fiscal year declined 27.0% year-on-year to ¥67.6 billion (USD 453 million) due to a decrease in the revenue related to The Super Mario Bros. Movie, which was released in April 2023.

          Nintendo's management policy, management strategy, etc. are as described in "II. Business Overview, 1. Management policy, management environment, issues to address." The presence or lack of hit products and their sales volumes are deemed to have a significant impact on operating results, etc., as described in "II. Business Overview, 4. Analysis of financial position, operating results and cash flow by the management, (4) Factors which have a significant impact on operating results, etc."

        2. Description and analysis of operating results

          Net sales, operating profit, ordinary profit and profit attributable to owners of parent in the fiscal year ended March 31, 2025 decreased from the previous fiscal year.

          Net sales reached ¥1,164.9 billion (USD 7,818 million; a decrease of 30.3% year-on-year), of which sales outside of Japan were ¥890.0 billion (USD 5,973 million; a decrease of 32.0% year-on-year, and 76.4% of total sales). Operating profit came to ¥282.5 billion (USD 1,895 million; a decrease of 46.6% year-on-year) and ordinary profit was ¥372.3 billion (USD 2,498 million; a decrease of 45.3% year-on-year) due to interest income and other factors. Profit attributable to owners of parent totaled ¥278.8 billion (USD 1,871 million; a decrease of 43.2% year-on-year).

          (Net sales and operating profit)

          Net sales decreased from the previous fiscal year by ¥506.9 billion (USD 3,402 million) to ¥1,164.9 billion (USD 7,818 million; a decrease of 30.3% year-on-year). Gross profit decreased from the previous fiscal year by ¥244.1 billion (USD 1,638 million) to ¥710.1 billion (USD 4,765 million; a decrease of 25.6% year-on-year). Despite a decrease in advertising expenses and others, due to the increase in research and development expenses, retirement benefit expenses and others, selling, general and administrative expenses increased from the previous fiscal year by ¥2.2 billion (USD 14 million), resulting in an operating profit of ¥282.5 billion (USD 1,895 million; a decrease of 46.6% year-on-year).

          (Non-operating income and expenses, and ordinary profit)

          Net non-operating income was ¥89.7 billion (USD 602 million), mainly due to interest income. As a result, ordinary profit was ¥372.3 billion (USD 2,498 million; a decrease of 45.3% year-on-year).

          (Profit attributable to owners of parent)

          Profit attributable to owners of parent was ¥278.8 billion (USD 1,871 million; a decrease of 43.2% year-on-year), mainly due to the decrease in ordinary profit from the previous fiscal year.

        3. Description and analysis of financial position (Total assets)

          Total assets increased by ¥247.1 billion (USD 1,658 million) compared to the previous fiscal year-end to

          ¥3,398.5 billion (USD 22,808 million).

          This was mainly due to the increase in cash and deposits and inventories, despite a decrease in securities and others.

          (Total liabilities)

          Total liabilities increased by ¥126.6 billion (USD 849 million) compared to the previous fiscal year-end to

          ¥673.0 billion (USD 4,516 million).

          This was mainly due to the increase in notes and accounts payable - trade, despite a decrease in income taxes payable and others.

          (Net assets)

          Net assets increased by ¥120.4 billion (USD 808 million) compared to the previous fiscal year-end to ¥2,725.4 billion (USD 18,291 million).

          This was mainly due to an increase in retained earnings.

        4. Description and analysis of cash flows

          The ending balance of "Cash and cash equivalents" (collectively, "Cash") as of March 31, 2025 was ¥1,414.1 billion (USD 9,490 million), with an increase of ¥560.6 billion (USD 3,762 million) during the fiscal year. During the previous fiscal year, there was a decrease of ¥341.1 billion (USD 2,289 million). Net increase (decrease) of Cash and contributing factors during the fiscal year ended March 31, 2025 are as follows:

          (Cash flows from operating activities)

          There were decreasing factors contributing to ¥372.3 billion (USD 2,498 million) of profit before income taxes such as an increase in inventories and payment of income taxes. However, due to increasing factors such as interest and dividends received, Cash resulted in an increase of ¥12.0 billion (USD 80 million) compared to an increase of ¥462.0 billion (USD 3,100 million) during the previous fiscal year.

          (Cash flows from investing activities)

          Cash from investing activities increased by ¥753.0 billion (USD 5,053 million) compared to a decrease of

          ¥630.6 billion (USD 4,232 million) during the previous fiscal year mainly due to proceeds from withdrawal of time deposits, and proceeds from sale and redemption of short-term and long-term investment securities being higher than payments into time deposits and purchase of short-term and long-term investment securities.

          (Cash flows from financing activities)

          Cash from financing activities decreased by ¥195.1 billion (USD 1,309 million) compared to a decrease of

          ¥236.9 billion (USD 1,589 million) during the previous fiscal year mainly due to payments of cash dividends.

      3. Production, orders received and sales information

        1. Production results

          Production results in the fiscal year ended March 31, 2025 were as follows. As Nintendo operates as a single business segment, the information is presented by product type.

          Type

          Amount

          Year-on-year increase (decrease) (%)

          (Millions of yen)

          (Millions of dollars)

          Dedicated video game platform

          Others

          967,426

          14,342

          6,492

          96

          3.3

          (34.1)

          Total

          981,769

          6,589

          2.5

          (Note) The above amounts are calculated based on the selling price.

        2. Order-receiving status

          Information on orders received is omitted as production is based on make-to-stock production, other than make-to-order production mainly for some software for dedicated video game platforms.

        3. Sales results

          Sales results in the fiscal year ended March 31, 2025 were as follows. As Nintendo operates as a single business segment, the information is presented by product type.

          Type

          Amount

          Year-on-year increase (decrease) (%)

          (Millions of yen)

          (Millions of dollars)

          Dedicated video game platform Nintendo Switch platform Others

          Subtotal

          1,050,296

          33,238

          7,048

          223

          (31.5)

          (6.1)

          1,083,534

          7,272

          (30.9)

          Mobile, IP related income, etc.

          67,673

          454

          (27.0)

          Others

          13,714

          92

          21.4

          Total

          1,164,922

          7,818

          (30.3)

      4. Factors which have a significant impact on operating results, etc.

        Nintendo operates as a business in the field of home entertainment, in which the presence or lack of hit products and their sales volumes may have a significant impact on its operating results, etc. In addition, the field of entertainment is wide in scope, and any non-gaming propositions which gain popularity that provide consumers with more entertainment value and surprises may also have an impact.

        More than 70% of Nintendo's total sales are generated in markets outside of Japan, with most transactions carried out in local currencies. While Nintendo makes U.S. dollar-based purchases and purchases in other currencies on an ongoing basis in order to reduce the impact of exchange rate fluctuations, it is difficult to completely eliminate the related risk. As a result, exchange rate fluctuations may have an impact on Nintendo's financial performance.

        While dedicated video game platforms and their compatible software, which are Nintendo's main products, represent a majority of total sales, hardware and software have very different profit margins, and fluctuations of their proportions of the total sales may have an impact on gross profit and the gross profit percentage to sales.

        In addition, there may be other fluctuating factors as described in "II. Business Overview, 3. Risk factors."

      5. Financial source of capital and liquidity of funds

        As of the end of the consolidated fiscal year ended March 31, 2025, the current ratio is 461%, and the ratio of total liabilities to cash and cash equivalents is 2.1 times.

        Nintendo maintains retained earnings that are necessary in order to adapt to changes in the business environment and to pursue further business expansion, etc. in the future.

        Major components of the working capital requirements include purchase expenses of materials and parts for manufacturing, advertising expenses and research and development expenses, and dividend and income tax payments. Moreover, it is Nintendo's basic policy to internally provide the capital necessary to fund future growth, including capital investments. Nintendo ensures self-financing by cash flows from operating activities including sales of dedicated video game platforms, etc. Nintendo's approach to shareholder returns is as explained in "IV. Profile of the Company, 3. Dividend policy" and specific plans for capital investments are as described in "III. Equipment and Facilities, 3. Plans for new installation and retirement of equipment and facilities, etc."

        During the launch periods of new products and the year-end sales season, there may be temporary increases in notes and accounts receivable - trade, notes and accounts payable - trade and inventories, which may have an upward or downward impact on net cash provided by or used in operating activities.

        Payments into or withdrawals from time deposits with maturities of more than three months, as well as timing of acquisition or sale of short-term investment securities, may have an upward or downward impact on net cash provided by or used in investing activities.

    5. ‌Material contracts, etc.

      Not applicable.

    6. ‌Research and development activities

      Nintendo (the Company and its consolidated subsidiaries) primarily engages in the active development of hardware and software for dedicated video game systems, with support from various companies and organizations, in its effort to put smiles on the faces of everyone Nintendo touches around the world by offering new and compelling products that anyone can enjoy. We also utilize Nintendo IP, focusing on the production of products such as those related to amiibo and visual content, and undertake the planning, development and operation of games that many people around the world can enjoy in the form of smart-device applications.

      With respect to hardware, we continuously investigate and undertake research on underlying technologies spanning data storage technology such as semiconductor memory, display technology such as liquid crystal displays, and electronic components. We also carry out research and development activities to examine the applicability of various technologies to the field of home entertainment including interfaces such as touch panels and sensors, networks such as those for wireless communication, security, cloud computing, virtual reality (VR), augmented reality (AR) and mixed reality (MR), deep learning and big data analysis. Our efforts are not limited to in-house studies and research and we are also exploring various possibilities on a daily basis to discover technologies that will help create new ways to play by proactively turning our attention outside Nintendo. Moreover, we continue to enhance the durability, safety, quality and performance of our products to ensure that consumers can comfortably enjoy them over an extended period, in addition to designing and developing various accessories and pursuing cost-cutting initiatives.

      With respect to software, we take full advantage of hardware features in planning our products and focus on game design and program development that leverages graphics, music and game scripts.

      Furthermore, in order to enable digital business expansion, we have strongly driven the expansion of system infrastructure that supports network services in multiple areas, including the various network features of each software title and Nintendo eShop. In addition, we have established a research and development structure for smart-device software and promote the planning and development of smart-device applications and the development of a back-end server system.

      Regarding our parts procurement and manufacturing processes, in addition to promoting the mass production of parts that employ new test methods and technologies, we also research and accumulate knowledge pertaining to relevant laws and regulations with the cooperation and support of our manufacturing partners.

      Research and development expenses for the fiscal year were ¥143.7 billion (USD 964 million), with the outcomes of major research and development activities described below. Segment information is omitted since we operate as a single business segment.

      We launched our new video game system, Nintendo Switch 2, on June 5, 2025. Nintendo Switch 2 is the successor to Nintendo Switch and features a larger, more responsive screen providing players with a smoother gameplay experience, new magnetic Joy-Con 2 controllers, and more powerful processing speed and graphics performance that open the door to new ways to play. For software, we released Mario Kart World and Nintendo Switch 2 Welcome Tour at the same time as the hardware launch, as well as The Legend of Zelda: Breath of the Wild - Nintendo Switch 2 Edition and The Legend of Zelda: Tears of the Kingdom - Nintendo Switch 2 Edition, which enhance the original games.

      For Nintendo Switch hardware, we introduced firmware updates to enhance convenience and operational stability, released special editions of game systems and made ongoing improvements to the software development environment and various network services. As for compatible software, we released The Legend of Zelda: Echoes of Wisdom, the first action-adventure game in The Legend of Zelda series to feature Princess Zelda as the protagonist and Nintendo World Championships: NES Edition, a game that brings the real-life Nintendo Entertainment System game competitions of the 1980s online. Other titles released include Endless Ocean Luminous, Emio - The Smiling Man: Famicom Detective Club, Super Mario Party Jamboree and Mario & Luigi: Brothership, each the latest in its respective series, as well as Paper Mario: The Thousand-Year Door, Luigi's Mansion 2 HD, Donkey Kong Country Returns HD and Xenoblade Chronicles X: Definitive Edition.

      In our mobile business, we run services on an ongoing basis for game applications such as Fire Emblem Heroes, Pikmin Bloom and Mario Kart Tour.

      For Nintendo Switch Online, a service that enables consumers to enjoy online competitive and cooperative play and various other services on Nintendo Switch, we added more titles to Nintendo Entertainment System - Nintendo Classics, Super Nintendo Entertainment System - Nintendo Classics and other services. We also continued reviewing the specifications for the various services based on Nintendo Account and making ongoing improvements.

      In addition to the above, we released Nintendo Sound Clock: Alarmo, a unique alarm clock equipped with a special motion sensor that reacts to movement to play game sounds, enabling users to wake-up in the world of games.

      On Nintendo Developer Portal, a dedicated website for game creators working on Nintendo platforms, we offer ongoing support for both development companies and individual developers to deliver new entertainment to consumers around the world.

      On top of these efforts, Nintendo continues to engage in the development of various products and services for the future.

  2. ‌Equipment and Facilities
    1. ‌Overview of capital investments

      Nintendo (the Company and its consolidated subsidiaries) primarily engages in the development, manufacturing and sales of entertainment products, and in the fiscal year ended March 31, 2025, it invested ¥39,275 million (USD 263 million), which was mainly used for research and development facilities, and included intangible assets such as computer software for internal use.

      Regarding the required funds, all of the capital investments were self-financed and we did not raise external financing. Segment information is omitted as Nintendo operates as a single business segment.

    2. ‌Major facilities

      Major facilities are as follows. As Nintendo (the Company and its consolidated subsidiaries) operates as a single business segment, the information is presented on a per business basis.

      1. Reporting company

        As of March 31, 2025

        Principal places of business (Location)

        Description of business

        Description of equipment & facilities

        Book value (Millions of yen)

        Number of employees (persons)

        Buildings and structures

        Machinery, equipment and vehicles

        Land (area: thousands of square meters)

        Tools, furniture and fixtures

        Other

        Total

        Uji Plant

        (Uji City, Kyoto Prefecture)

        Manufacturing

        Production facilities

        2,265

        134

        1,866

        (25)

        65

        7

        4,338

        141

        Corporate Headquarters (Minami-ku, Kyoto City)

        Administration, sales,

        development, manufacturing

        Other facilities

        17,368

        73

        22,160

        (67)

        3,125

        12,043

        54,772

        2,647

        Tokyo Branch Office *1, 2 (Chiyoda-ku, Tokyo)

        Administration, sales, development

        Other facilities

        1,698

        0

        -(-)

        177

        16

        1,893

        174

        Asset leased to Nintendo Sales Co., Ltd.

        (Uji City, Kyoto Prefecture)

        Sales

        Other facilities

        834

        0

        4,079

        (9)

        0

        3

        4,918

        -

        Asset leased to Nintendo Sales Co., Ltd.

        (Kita-ku, Osaka Prefecture)

        Sales

        Other facilities

        655

        -

        5,763

        (1)

        3

        2

        6,423

        -

        Nintendo Museum

        (Uji City, Kyoto Prefecture)

        Other

        Other facilities

        5,980

        34

        37

        (14)

        2,332

        857

        9,243

        -

        Principal places of business (Location)

        Description of business

        Description of equipment & facilities

        Book value (Millions of dollars)

        Number of employees (persons)

        Buildings and structures

        Machinery, equipment and vehicles

        Land (area: thousands of square meters)

        Tools, furniture and fixtures

        Other

        Total

        Uji Plant

        (Uji City, Kyoto Prefecture)

        Manufacturing

        Production facilities

        15

        0

        12

        (25)

        0

        0

        29

        141

        Corporate Headquarters (Minami-ku, Kyoto Prefecture)

        Administration, sales,

        development, manufacturing

        Other facilities

        116

        0

        148

        (67)

        20

        80

        367

        2,647

        Tokyo Branch Office *1, 2 (Chiyoda-ku, Tokyo)

        Administration, sales, development

        Other facilities

        11

        0

        -(-)

        1

        0

        12

        174

        Asset leased to Nintendo Sales Co., Ltd.

        (Uji City, Kyoto Prefecture)

        Sales

        Other facilities

        5

        0

        27

        (9)

        0

        0

        33

        -

        Asset leased to Nintendo Sales Co., Ltd.

        (Kita-ku, Osaka Prefecture)

        Sales

        Other facilities

        4

        -

        38

        (1)

        0

        0

        43

        -

        Nintendo Museum

        (Uji City, Kyoto Prefecture)

        Other

        Other facilities

        40

        0

        0

        (14)

        15

        5

        62

        -

        (Notes) 1. Book value of "Other" represents book value of construction in progress, intangible assets and long-term prepaid expenses.

        1. *1 Tokyo Branch Office leases office space, of which the amount of annual rent expenses is ¥1,486 million (USD 9 million).

        2. *2 The amounts include some of the assets leased to Nintendo Sales Co., Ltd., 1-UP Studio Inc. and Nintendo Pictures Co., Ltd.

      2. Subsidiaries Outside of Japan

        As of March 31, 2025

        Name of company (Main location)

        Description of business

        Description of equipment & facilities

        Book value (Millions of yen)

        Number of employees (persons)

        Buildings and structures

        Machinery, equipment and vehicles

        Land (area: thousands of square meters)

        Tools, furniture and fixtures

        Other

        Total

        Nintendo of America Inc. (United States)

        Sales

        Other facilities

        13,719

        995

        4,640

        (508)

        2,684

        466

        22,505

        1,446

        Nintendo of Europe SE (Germany)

        Sales

        Other facilities

        5,082

        364

        -(-)

        1,014

        1,204

        7,665

        1,124

        Name of company (Main location)

        Description of business

        Description of equipment & facilities

        Book value (Millions of dollars)

        Number of employees (persons)

        Buildings and structures

        Machinery, equipment and vehicles

        Land (area: thousands of square meters)

        Tools, furniture and fixtures

        Other

        Total

        Nintendo of America Inc. (United States)

        Sales

        Other facilities

        92

        6

        31

        (508)

        18

        3

        151

        1,446

        Nintendo of Europe SE (Germany)

        Sales

        Other facilities

        34

        2

        -(-)

        6

        8

        51

        1,124

        (Notes) 1. Book value of "Other" represents book value of construction in progress and intangible assets.

        2. The above amounts include right-of-use assets.

    3. ‌Plans for new installation and retirement of equipment and facilities, etc.

      Plans for the installation of new equipment and facilities, etc. are as follows. There are no plans for retirement/sale of major equipment and facilities, excluding retirement/sale for the purpose of regular renewal. Segment information is omitted as Nintendo operates as a single business segment. Actual capital investments by Nintendo may vary significantly from the forecasts below due to factors including those stated in "II. Business Overview, 3. Risk factors."

      Name of company

      Description of equipment and facilities

      Planned investment amount

      Month/year of commencement

      Month/year of scheduled completion

      Nintendo Co., Ltd. and its consolidated

      subsidiaries

      Research and development facilities

      58,000 million yen

      (USD 389 million)

      April 2024

      March 2027

      Nintendo Co., Ltd. and

      its consolidated subsidiaries

      Production facilities for molds, etc.

      6,000 million yen

      (USD 40 million)

      April 2024

      March 2027

      Nintendo Co., Ltd. and

      its consolidated subsidiaries

      Renovation, updating, etc. of other buildings, etc.

      94,000 million yen

      (USD 630 million)

      April 2024

      March 2027

      Total

      158,000 million yen

      (USD 1,060 million)

      -

      -

      (Note) Funds required for equipment and facilities, etc. in the future referred to above are to be self-financed.

  3. ‌Profile of the Company
    1. ‌Status of shares and other relevant matters
      1. Total number of shares and other information

        1. Total number of shares

          Class

          Total number of shares authorized to be issued (shares)

          Common shares

          4,000,000,000

          Total

          4,000,000,000

        2. Number of shares issued

          Class

          Number of shares outstanding as of the end of fiscal year

          (March 31, 2025)

          Number of shares outstanding as of issuance date of this report

          (June 26, 2025)

          Name of stock exchange on which Nintendo is listed or name of authorized financial instruments firm association

          Description

          Common shares

          1,298,690,000

          1,298,690,000

          Tokyo Stock Exchange Prime Market

          Number of shares constituting a unit: 100 shares

          Total

          1,298,690,000

          1,298,690,000

          -

          -

      2. Status of share subscription rights and other relevant matters

        1. Description of stock option scheme Not applicable.

        2. Description of rights plans Not applicable.

        3. Other matters regarding status of share subscription rights, etc. Not applicable.

      3. Exercise status and other relevant matters concerning bonds with share subscription rights containing a clause for exercise price adjustment

        Not applicable.

      4. Trend of total number of shares issued, amount of common shares and other relevant matters

        Date

        Change in the number of shares issued (Thousands of

        shares)

        Balance of the number of shares issued (Thousands of

        shares)

        Change in share capital (Millions of yen)

        Balance of share capital

        (Millions of yen)

        Change in legal capital surplus (Millions of yen)

        Balance of legal capital surplus (Millions of yen)

        September 16, 2021 *1

        (1,800)

        129,869

        -

        10,065

        -

        11,584

        October 1, 2022 *2

        1,168,821

        1,298,690

        -

        10,065

        -

        11,584

        Date

        Change in the number of shares issued (Thousands of

        shares)

        Balance of the number of shares issued (Thousands of

        shares)

        Change in share capital (Millions of dollars)

        Balance of share capital

        (Millions of dollars)

        Change in legal capital surplus (Millions of dollars)

        Balance of legal capital surplus (Millions of dollars)

        September 16, 2021 *1

        (1,800)

        129,869

        -

        67

        -

        77

        October 1, 2022 *2

        1,168,821

        1,298,690

        -

        67

        -

        77

        (Notes) 1.*1 The decrease is due to the cancellation of treasury shares.

    2. *2 The increase is due to a 10-for-1 stock split.

  1. Status of shareholders

    As of March 31, 2025

    Classification

    Status of shares (number of shares constituting a unit: 100 shares)

    Status of shares less than one unit (shares)

    National and local government

    Financial institutions

    Financial services providers

    Other legal entities

    Foreign shareholders

    Individuals and other

    Total

    Other than individuals

    Individuals

    Number of shareholders (persons)

    -

    113

    55

    922

    1,276

    838

    114,219

    117,423

    -

    Number of shares held (units)

    -

    3,795,380

    313,616

    304,222

    6,620,471

    3,269

    1,940,246

    12,977,204

    969,600

    Shareholding ratio (%)

    -

    29.25

    2.42

    2.33

    51.02

    0.03

    14.95

    100.00

    -

    (Notes) 1. Out of treasury shares of 134,441,816 shares, 1,344,418 units and 16 shares are included in "Individuals and other" and "Status of shares less than one unit," respectively.

    2. "Other legal entities" includes 10 units of shares held in the name of Japan Securities Depository Center, Inc.

  2. Status of major shareholders

    As of March 31, 2025

    Name of shareholder

    Address

    Number of shares held (Hundreds of

    shares)

    Shareholding ratio (excluding treasury shares) (%)

    The Master Trust Bank of Japan, Ltd. (Trust Account)

    1-8-1 Akasaka, Minato-ku, Tokyo

    1,940,886

    16.67

    Custody Bank of Japan, Ltd. (Trust Account)

    1-8-12 Harumi, Chuo-ku, Tokyo

    649,864

    5.58

    The Bank of Kyoto, Ltd. (Standing proxy: Custody Bank of

    Japan, Ltd.)

    700 Yakushimae-cho, Matsubara-Agaru,

    Karasuma-dori, Shimogyo-ku, Kyoto (1-8-12 Harumi, Chuo-ku, Tokyo)

    488,020

    4.19

    JP Morgan Chase Bank 380815 (Standing proxy: Settlement &

    Clearing Services Department, Mizuho Bank, Ltd.)

    25 BANK STREET, CANARY WHARF, LONDON, E14 5JP, UNITED KINGDOM

    (2-15-1 Konan, Minato-ku, Tokyo)

    432,446

    3.71

    The Nomura Trust and Banking Co., Ltd.

    (MUFG Bank, Ltd. Retiree Allowance Trust Account)

    2-2-2 Otemachi, Chiyoda-ku, Tokyo

    421,090

    3.62

    State Street Bank and Trust Company 505001

    (Standing proxy: Settlement & Clearing Services Department,

    Mizuho Bank, Ltd.)

    ONE CONGRESS STREET, SUITE 1, BOSTON, MASSACHUSETTS

    (2-15-1 Konan, Minato-ku, Tokyo)

    352,821

    3.03

    JP Morgan Chase Bank 385632 (Standing proxy: Settlement & Clearing Services Department, Mizuho Bank, Ltd.)

    25 BANK STREET, CANARY WHARF, LONDON, E14 5JP, UNITED KINGDOM

    (2-15-1 Konan, Minato-ku, Tokyo)

    268,955

    2.31

    State Street Bank West Client - Treaty 505234

    (Standing proxy: Settlement & Clearing Services Department,

    Mizuho Bank, Ltd.)

    1776 HERITAGE DRIVE, NORTH QUINCY, MA 02171, U.S.A.

    (2-15-1 Konan, Minato-ku, Tokyo)

    238,263

    2.05

    CITIBANK, N.A.-NY, AS DEPOSITARY BANK FOR DEPOSITARY SHARE HOLDERS

    (Standing proxy: Citibank, N.A., Tokyo Branch)

    388 GREENWICH STREET NEW YORK, NY 10013 USA

    (6-27-30 Shinjuku, Shinjuku-ku, Tokyo)

    233,137

    2.00

    State Street Bank and Trust Company 505103

    (Standing proxy: Settlement & Clearing Services Department, Mizuho Bank, Ltd.)

    ONE CONGRESS STREET, SUITE 1, BOSTON, MASSACHUSETTS

    (2-15-1 Konan, Minato-ku, Tokyo)

    188,385

    1.62

    Total

    -

    5,213,869

    44.78

    (Notes) 1. The Company's 1,344,418 hundred treasury shares are excluded from the above table.

    1. Although the Statement of Large-Volume Holdings made available for public inspection dated March 25, 2024 states that the following shares are held by Nomura Securities Co., Ltd. and its joint holders as of March 15, 2024, the above status of major shareholders is based on the shareholder registry, as the Company could not confirm the actual number of shares held as of March 31, 2025.

      Name of shareholder

      Address

      Number of shares held

      (Hundreds of shares)

      Shareholding ratio (excluding treasury shares) (%)

      Nomura Securities Co., Ltd.

      1-13-1 Nihonbashi, Chuo-ku, Tokyo

      90,992

      0.70

      Nomura International plc

      1 Angel Lane, London EC4R 3AB, United Kingdom

      20,101

      0.15

      Nomura Asset Management Co., Ltd.

      2-2-1 Toyosu, Koto-ku, Tokyo

      538,486

      4.15

      Name of shareholder

      Address

      Number of shares held

      (Hundreds of shares)

      Shareholding ratio (excluding treasury shares) (%)

      Total

      -

      649,580

      5.00

    2. Although the Statement of Changes made available for public inspection dated April 6, 2023 states that the following shares are held by Sumitomo Mitsui Trust Asset Management Co., Ltd. and its joint holders as of March 31, 2023, the above status of major shareholders is based on the shareholder registry, as the Company could not confirm the actual number of shares held as of March 31, 2025.

      Name of shareholder

      Address

      Number of shares held

      (Hundreds of shares)

      Shareholding ratio (excluding treasury shares) (%)

      Sumitomo Mitsui Trust Asset Management Co., Ltd.

      1-1-1 Shibakoen, Minato-ku, Tokyo

      446,165

      3.44

      Nikko Asset Management Co., Ltd.

      9-7-1 Akasaka, Minato-ku, Tokyo

      284,701

      2.19

      Total

      -

      730,866

      5.63

    3. Although the Statement of Changes made available for public inspection dated July 29, 2024 states that the following shares are held by MUFG Bank, Ltd. and its joint holders as of July 22, 2024, the above status of major shareholders is based on the shareholder registry, as the Company could not confirm the actual number of shares held as of March 31, 2025.

Name of shareholder

Address

Number of shares held

(Hundreds of shares)

Shareholding ratio (excluding treasury shares) (%)

MUFG Bank, Ltd.

1-4-5 Marunouchi, Chiyoda-ku, Tokyo

421,090

3.24

Mitsubishi UFJ Trust and Banking Corporation

1-4-5 Marunouchi, Chiyoda-ku, Tokyo

262,868

2.02

Mitsubishi UFJ Asset Management Co., Ltd.

1-9-1 Higashi-Shinbashi, Minato-ku, Tokyo

125,287

0.96

Total

-

809,245

6.23

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Nintendo Co. Ltd. published this content on July 07, 2025, and is solely responsible for the information contained herein. Distributed via Public Technologies (PUBT), unedited and unaltered, on July 07, 2025 at 06:59 UTC.