Valuation: Happinet Corporation

Market Cap 13TCr 80Cr 71Cr 66Cr 60Cr 113.28Cr 7.75TCr 115.02Cr 780.17Cr 304.8Cr 3.81TCr 301.96Cr 295.45Cr P/E 2027 *
12.7x
P/E 2028 * -
Enterprise Value 13TCr 80Cr 71Cr 66Cr 60Cr 113.28Cr 7.75TCr 115.02Cr 780.17Cr 304.8Cr 3.81TCr 301.96Cr 295.45Cr EV / Sales 2027 *
0.29x
EV / Sales 2028 * -
Free-Float
58.5%
Yield 2027 *
-
Yield 2028 * -
1 day+2.96%
1 week-1.11%
Current month+3.99%
1 month+2.96%
3 months+16.40%
6 months+10.64%
Current year+6.28%
1 week 2,967
Extreme 2967
3,190
1 month 2,893
Extreme 2893
3,195
Current year 2,485
Extreme 2485
3,290
1 year 2,485
Extreme 2485
3,630
3 years 1,086.5
Extreme 1086.5
3,630
5 years 703
Extreme 703
3,630
10 years 467.5
Extreme 467.5
3,630
Manager TitleAgeSince
Chief Executive Officer 72 01/06/2016
President 55 01/06/2025
Director of Finance/CFO 54 01/04/2023
Director TitleAgeSince
Chairman 72 01/06/2015
Director/Board Member 66 01/06/2010
Director/Board Member 62 01/06/2019
Change 5-day change 1-year change 3-year change Capi.($)
+2.96%-1.11%+11.59%+185.98% 80Cr
-0.23%-0.56%+14.88%+67.94% 6.51Cr
Average +1.36%-1.32%+13.23%+126.96% 43.47Cr
Weighted average by Cap. +2.72%-1.98%+11.83%+177.13%

Financials

2027 *2028 *
Net sales 45TCr 274.9Cr 241.44Cr 224.54Cr 206.04Cr 387.14Cr 26TCr 393.11Cr 2.67TCr 1.04TCr 13TCr 1.03TCr 1.01TCr -
Net income 1.15TCr 7.05Cr 6.19Cr 5.76Cr 5.28Cr 9.93Cr 678.77Cr 10Cr 68Cr 27Cr 333.71Cr 26Cr 26Cr -
Net Debt - -
Logo Happinet Corporation
Happinet Corp is a Japan-based company mainly engaged in the sale of toys, as well as the sale, planning and production of video and music software, the sale, planning and production of video game hardware and software, and the sale of products for amusement facilities. The Company operates in four business segments. The Toy Business segment sells toys, trading cards, and sundries to mass merchandisers, specialty stores, convenience stores, e-commerce, and secondary wholesalers. The Video and Music Business segment sells video and music software to mass merchandisers, specialty stores, convenience stores, e-commerce stores, and others. The Video Game Business segment sells video game hardware and software to mass merchandisers, specialty stores, convenience stores, and e-commerce outlets, and plans and produces video game software. The Amusement Business segment installs and operates toy vending machines, operates capsule toy stores, and sells products for amusement arcades.
Employees
1,113
Date Price Change Volume
27/26/27 JP¥3,130.00 +2.96% 68,000
24/26/24 JP¥3,040.00 +0.66% 1,22,300
23/26/23 JP¥3,020.00 -2.42% 1,38,300
22/26/22 JP¥3,095.00 -2.21% 1,61,300
21/26/21 JP¥3,165.00 +1.93% 1,64,100
Trader
-
Investor
-
Global
-
Quality
-
ESG MSCI
AA

Quarterly revenue - Rate of surprise

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