Valuation: Happinet Corporation

Market Cap 15TCr 89Cr 79Cr 73Cr 67Cr 125.89Cr 8.56TCr 129Cr 868.98Cr 339.84Cr 4.23TCr 335.45Cr 328.17Cr P/E 2027 *
14.1x
P/E 2028 * -
Enterprise Value 15TCr 89Cr 79Cr 73Cr 67Cr 125.89Cr 8.56TCr 129Cr 868.98Cr 339.84Cr 4.23TCr 335.45Cr 328.17Cr EV / Sales 2027 *
0.33x
EV / Sales 2028 * -
Free-Float
58.5%
Yield 2027 *
-
Yield 2028 * -
1 day+4.48%
1 week+6.79%
Current month+12.29%
1 month+16.43%
3 months+23.90%
6 months+21.63%
Current year+14.77%
1 week 2,967
Extreme 2967
3,440
1 month 2,950
Extreme 2950
3,440
Current year 2,485
Extreme 2485
3,440
1 year 2,485
Extreme 2485
3,630
3 years 1,086.5
Extreme 1086.5
3,630
5 years 703
Extreme 703
3,630
10 years 467.5
Extreme 467.5
3,630
Manager TitleAgeSince
Chief Executive Officer 72 01/06/2016
President 55 01/06/2025
Director of Finance/CFO 54 01/04/2023
Director TitleAgeSince
Chairman 72 01/06/2015
Director/Board Member 66 01/06/2010
Director/Board Member 62 01/06/2019
Change 5-day change 1-year change 3-year change Capi.($)
+4.48%+6.79%+20.50%+205.88% 86Cr
-1.25%-1.36%+15.65%+71.65% 6.54Cr
Average +1.62%+0.16%+18.07%+138.77% 46.07Cr
Weighted average by Cap. +4.07%+1.92%+20.15%+196.36%

Financials

2027 *2028 *
Net sales 45TCr 274.64Cr 241.32Cr 225.26Cr 206.73Cr 386.98Cr 26TCr 396.52Cr 2.67TCr 1.04TCr 13TCr 1.03TCr 1.01TCr -
Net income 1.15TCr 7.04Cr 6.19Cr 5.78Cr 5.3Cr 9.92Cr 674.48Cr 10Cr 68Cr 27Cr 333.76Cr 26Cr 26Cr -
Net Debt - -
Logo Happinet Corporation
Happinet Corp is a Japan-based company mainly engaged in the sale of toys, as well as the sale, planning and production of video and music software, the sale, planning and production of video game hardware and software, and the sale of products for amusement facilities. The Company operates in four business segments. The Toy Business segment sells toys, trading cards, and sundries to mass merchandisers, specialty stores, convenience stores, e-commerce, and secondary wholesalers. The Video and Music Business segment sells video and music software to mass merchandisers, specialty stores, convenience stores, e-commerce stores, and others. The Video Game Business segment sells video game hardware and software to mass merchandisers, specialty stores, convenience stores, and e-commerce outlets, and plans and produces video game software. The Amusement Business segment installs and operates toy vending machines, operates capsule toy stores, and sells products for amusement arcades.
Employees
1,113
Date Price Change Volume
29/26/29 JP¥3,380.00 +4.48% 4,40,200
28/26/28 JP¥3,235.00 +3.19% 2,11,200
27/26/27 JP¥3,135.00 +3.12% 1,62,600
24/26/24 JP¥3,040.00 +0.66% 1,22,300
23/26/23 JP¥3,020.00 -2.42% 1,38,300
Trader
-
Investor
-
Global
-
Quality
-
ESG MSCI
AA

Quarterly revenue - Rate of surprise

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