Valuation: Happinet Corporation

Market Cap 13TCr 83Cr 72Cr 67Cr 62Cr 116.05Cr 7.98TCr 118.62Cr 798.37Cr 314.02Cr 3.91TCr 311.07Cr 304.24Cr P/E 2027 *
12.9x
P/E 2028 * -
Enterprise Value 13TCr 83Cr 72Cr 67Cr 62Cr 116.05Cr 7.98TCr 118.62Cr 798.37Cr 314.02Cr 3.91TCr 311.07Cr 304.24Cr EV / Sales 2027 *
0.3x
EV / Sales 2028 * -
Free-Float
58.5%
Yield 2027 *
-
Yield 2028 * -
1 day-0.80%
1 week-0.16%
Current month+3.16%
1 month+14.24%
3 months+10.97%
6 months+5.61%
Current year+5.43%
1 week 3,075
Extreme 3075
3,185
1 month 2,601
Extreme 2601
3,195
Current year 2,485
Extreme 2485
3,290
1 year 2,485
Extreme 2485
3,630
3 years 1,043
Extreme 1043
3,630
5 years 703
Extreme 703
3,630
10 years 467.5
Extreme 467.5
3,630
Manager TitleAgeSince
Chief Executive Officer 72 01/06/2016
President 55 01/06/2025
Director of Finance/CFO 54 01/04/2023
Director TitleAgeSince
Chairman 72 01/06/2015
Director/Board Member 66 01/06/2010
Director/Board Member 62 01/06/2019
Change 5-day change 1-year change 3-year change Capi.($)
-0.80%-0.16%+15.43%+196.42% 83Cr
+1.14%-9.97%+20.24%+66.35% 6.58Cr
Average +0.17%-5.06%+17.84%+131.39% 44.71Cr
Weighted average by Cap. -0.66%-0.88%+15.78%+186.85%

Financials

2027 *2028 *
Net sales 45TCr 277.16Cr 242.21Cr 223.5Cr 206.01Cr 388.3Cr 27TCr 396.92Cr 2.67TCr 1.05TCr 13TCr 1.04TCr 1.02TCr -
Net income 1.15TCr 7.11Cr 6.21Cr 5.73Cr 5.28Cr 9.96Cr 684.35Cr 10Cr 68Cr 27Cr 335.17Cr 27Cr 26Cr -
Net Debt - -
Logo Happinet Corporation
Happinet Corp is a Japan-based company mainly engaged in the sale of toys, as well as the sale, planning and production of video and music software, the sale, planning and production of video game hardware and software, and the sale of products for amusement facilities. The Company operates in four business segments. The Toy Business segment sells toys, trading cards, and sundries to mass merchandisers, specialty stores, convenience stores, e-commerce, and secondary wholesalers. The Video and Music Business segment sells video and music software to mass merchandisers, specialty stores, convenience stores, e-commerce stores, and others. The Video Game Business segment sells video game hardware and software to mass merchandisers, specialty stores, convenience stores, and e-commerce outlets, and plans and produces video game software. The Amusement Business segment installs and operates toy vending machines, operates capsule toy stores, and sells products for amusement arcades.
Employees
1,113
Date Price Change Volume
17/26/17 JP¥3,105.00 -0.80% 1,39,900
16/26/16 JP¥3,130.00 +0.97% 1,11,900
15/26/15 JP¥3,100.00 -0.80% 1,58,900
14/26/14 JP¥3,125.00 +0.48% 1,39,300
13/26/13 JP¥3,110.00 0.00% 1,25,400
Trader
-
Investor
-
Global
-
Quality
-
ESG MSCI
AA

Quarterly revenue - Rate of surprise

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