Valuation: Happinet Corporation

Market Cap 17TCr 108.94Cr 94Cr 89Cr 81Cr 151.61Cr 10TCr 152.75Cr 1.06TCr 409.66Cr 5.3TCr 409.2Cr 400.13Cr P/E 2027 *
16.3x
P/E 2028 * -
Enterprise Value 17TCr 108.94Cr 94Cr 89Cr 81Cr 151.61Cr 10TCr 152.75Cr 1.06TCr 409.66Cr 5.3TCr 409.2Cr 400.13Cr EV / Sales 2027 *
0.38x
EV / Sales 2028 * -
Free-Float
58.5%
Yield 2027 *
-
Yield 2028 * -
1 day-0.51%
1 week+6.70%
Current month+2.09%
1 month+12.07%
3 months+43.86%
6 months+30.43%
Current year+32.43%
1 week 3,630
Extreme 3630
3,965
1 month 3,395
Extreme 3395
3,965
Current year 2,485
Extreme 2485
3,965
1 year 2,485
Extreme 2485
3,965
3 years 1,122
Extreme 1122
3,965
5 years 714.5
Extreme 714.5
3,965
10 years 467.5
Extreme 467.5
3,965
Manager TitleAgeSince
Chief Executive Officer 72 01/06/2016
President 55 01/06/2025
Director of Finance/CFO 54 01/04/2023
Director TitleAgeSince
Chairman 72 01/06/2015
Director/Board Member 66 01/06/2010
Director/Board Member 62 01/06/2019
Change 5-day change 1-year change 3-year change Capi.($)
-0.51%+6.70%+20.37%+198.97% 109.88Cr
0.00%-1.36%+8.50%+77.14% 6.51Cr
Average -0.26%+3.17%+14.44%+138.05% 58.19Cr
Weighted average by Cap. -0.48%+6.79%+19.71%+192.15%

Financials

2027 *2028 *
Net sales 45TCr 290.1Cr 251.29Cr 237.62Cr 215.12Cr 403.74Cr 28TCr 406.78Cr 2.84TCr 1.09TCr 14TCr 1.09TCr 1.07TCr -
Net income 1.15TCr 7.44Cr 6.44Cr 6.09Cr 5.52Cr 10Cr 713.51Cr 10Cr 73Cr 28Cr 361.79Cr 28Cr 27Cr -
Net Debt - -
Logo Happinet Corporation
Happinet Corp is a Japan-based company mainly engaged in the sale of toys, as well as the sale, planning and production of video and music software, the sale, planning and production of video game hardware and software, and the sale of products for amusement facilities. The Company operates in four business segments. The Toy Business segment sells toys, trading cards, and sundries to mass merchandisers, specialty stores, convenience stores, e-commerce, and secondary wholesalers. The Video and Music Business segment sells video and music software to mass merchandisers, specialty stores, convenience stores, e-commerce stores, and others. The Video Game Business segment sells video game hardware and software to mass merchandisers, specialty stores, convenience stores, and e-commerce outlets, and plans and produces video game software. The Amusement Business segment installs and operates toy vending machines, operates capsule toy stores, and sells products for amusement arcades.
Employees
1,113
Date Price Change Volume
15/26/15 JP¥3,900.00 -0.51% 1,08,400
14/26/14 JP¥3,920.00 +4.81% 1,74,000
11/26/11 JP¥3,740.00 +1.36% 1,31,300
10/26/10 JP¥3,690.00 -0.40% 1,40,900
09/26/09 JP¥3,705.00 -1.20% 1,57,300
Trader
-
Investor
-
Global
-
Quality
-
ESG MSCI
AA

Quarterly revenue - Rate of surprise

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