Valuation: Happinet Corporation

Market Cap 16TCr 100.69Cr 86Cr 80Cr 74Cr 138.61Cr 9.63TCr 140.49Cr 945.38Cr 370.79Cr 4.84TCr 378.17Cr 369.92Cr P/E 2027 *
15.4x
P/E 2028 * -
Enterprise Value 16TCr 100.69Cr 86Cr 80Cr 74Cr 138.61Cr 9.63TCr 140.49Cr 945.38Cr 370.79Cr 4.84TCr 378.17Cr 369.92Cr EV / Sales 2027 *
0.36x
EV / Sales 2028 * -
Free-Float
58.5%
Yield 2027 *
-
Yield 2028 * -
1 day-1.73%
1 week+6.18%
Current month+11.46%
1 month+16.75%
3 months+38.91%
6 months+28.30%
Current year+25.47%
1 week 3,395
Extreme 3395
3,785
1 month 2,967
Extreme 2967
3,785
Current year 2,485
Extreme 2485
3,785
1 year 2,485
Extreme 2485
3,785
3 years 1,122
Extreme 1122
3,785
5 years 707
Extreme 707
3,785
10 years 467.5
Extreme 467.5
3,785
Manager TitleAgeSince
Chief Executive Officer 72 01/06/2016
President 55 01/06/2025
Director of Finance/CFO 54 01/04/2023
Director TitleAgeSince
Chairman 72 01/06/2015
Director/Board Member 66 01/06/2010
Director/Board Member 62 01/06/2019
Change 5-day change 1-year change 3-year change Capi.($)
-1.73%+6.18%+13.00%+206.89% 100.71Cr
-1.01%+0.23%+9.88%+77.22% 6.67Cr
Average -1.37%+3.20%+11.44%+142.06% 53.69Cr
Weighted average by Cap. -1.69%+5.81%+12.80%+198.84%

Financials

2027 *2028 *
Net sales 45TCr 283Cr 242.46Cr 226.26Cr 207.58Cr 389.61Cr 27TCr 394.88Cr 2.66TCr 1.04TCr 14TCr 1.06TCr 1.04TCr -
Net income 1.15TCr 7.26Cr 6.22Cr 5.8Cr 5.32Cr 9.99Cr 694.32Cr 10Cr 68Cr 27Cr 348.63Cr 27Cr 27Cr -
Net Debt - -
Logo Happinet Corporation
Happinet Corp is a Japan-based company mainly engaged in the sale of toys, as well as the sale, planning and production of video and music software, the sale, planning and production of video game hardware and software, and the sale of products for amusement facilities. The Company operates in four business segments. The Toy Business segment sells toys, trading cards, and sundries to mass merchandisers, specialty stores, convenience stores, e-commerce, and secondary wholesalers. The Video and Music Business segment sells video and music software to mass merchandisers, specialty stores, convenience stores, e-commerce stores, and others. The Video Game Business segment sells video game hardware and software to mass merchandisers, specialty stores, convenience stores, and e-commerce outlets, and plans and produces video game software. The Amusement Business segment installs and operates toy vending machines, operates capsule toy stores, and sells products for amusement arcades.
Employees
1,113
Date Price Change Volume
21/26/21 JP¥3,695.00 -1.73% 2,04,900
20/26/20 JP¥3,760.00 +8.05% 3,96,100
19/26/19 JP¥3,480.00 -1.83% 1,40,100
18/26/18 JP¥3,545.00 +2.60% 2,91,600
17/26/17 JP¥3,455.00 -0.72% 2,62,500
Trader
-
Investor
-
Global
-
Quality
-
ESG MSCI
AA

Quarterly revenue - Rate of surprise

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